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Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -24,7 +24,7 @@ subject to the following restrictions:
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#include <float.h>
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#include <string.h>
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btBoxBoxDetector::btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2)
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btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2)
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: m_box1(box1),
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m_box2(box2)
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{
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