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Tune deformable collision parameters for more stable deformable vs. deformable contact
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@@ -63,7 +63,7 @@ m_deformableBodySolver(deformableBodySolver), m_solverCallback(0)
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m_implicit = false;
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m_lineSearch = false;
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m_selfCollision = true;
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m_ccdIterations = 3;
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m_ccdIterations = 5;
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m_solverDeformableBodyIslandCallback = new DeformableBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
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}
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