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added preliminary shared memory physics client/server
fix a bug in CommonMultiBodyBase: don't use data if it hasn't been allocated
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@@ -0,0 +1,22 @@
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project "App_SharedMemoryPhysics"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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includedirs {"../../src"}
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links {
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"Bullet3Common", "BulletDynamics","BulletCollision", "LinearMath"
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}
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language "C++"
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files {
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"**.cpp",
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"**.h",
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}
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