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delta impulse version is working
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@@ -161,7 +161,7 @@ void FreeFall::initPhysics()
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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// rsb->scale(btVector3(1, 1, 1));
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rsb->translate(btVector3(0, 5, 0)); //TODO: add back translate and scale
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rsb->translate(btVector3(0, 4.5, 0)); //TODO: add back translate and scale
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// rsb->setTotalMass(0.5);
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rsb->setStiffnessScale(1);
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rsb->setDamping(damping_alpha, damping_beta);
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@@ -194,7 +194,7 @@ void FreeFall::initPhysics()
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btTransform groundTransform;
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groundTransform.setIdentity();
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// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
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groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
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groundTransform.setOrigin(btVector3(0, -2, -2));
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// groundTransform.setOrigin(btVector3(0, 0, 6));
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// groundTransform.setOrigin(btVector3(0, -50, 0));
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