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revert linkNames in createMultiBody, we cannot pass pointers pointing to local memory (storing the string) around into shared memory or over the network.
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@@ -2431,8 +2431,7 @@ int b3RobotSimulatorClientAPI_NoDirect::createMultiBody(struct b3RobotSimulatorC
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doubleLinkInertialFrameOrientation,
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linkParentIndex,
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linkJointType,
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doubleLinkJointAxis,
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0);
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doubleLinkJointAxis);
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}
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statusHandle = b3SubmitClientCommandAndWaitStatus(sm, command);
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