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turn on deformable rigid face contact
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@@ -8639,6 +8639,8 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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// turn on face contact for multibodies
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
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/// turn on face contact for rigid body
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDF;
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// collion between deformable and deformable and self-collision
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psb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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psb->setCollisionFlags(0);
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