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tcp fixes and allow to run graphics server on mainloop (for Mac)
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@@ -158,8 +158,8 @@ void TCPThreadFunc(void* userPtr, void* lsMemory)
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socket.Listen("localhost", args->m_port);
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//socket.SetReceiveTimeout(1, 0);
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//socket.SetNonblocking();
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socket.SetReceiveTimeout(100, 100);// (1, 0);
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int curNumErr = 0;
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