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remote origin coordinate frame debug lines from egl renderer
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@@ -1350,9 +1350,6 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
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m_data->m_instancingRenderer->updateCamera(m_data->m_upAxis);
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m_data->m_instancingRenderer->renderScene();
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m_data->m_instancingRenderer->drawLine(b3MakeVector3(0, 0, 0), b3MakeVector3(1, 0, 0), b3MakeVector3(1, 0, 0), 3);
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m_data->m_instancingRenderer->drawLine(b3MakeVector3(0, 0, 0), b3MakeVector3(0, 1, 0), b3MakeVector3(0, 1, 0), 3);
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m_data->m_instancingRenderer->drawLine(b3MakeVector3(0, 0, 0), b3MakeVector3(0, 0, 1), b3MakeVector3(0, 0, 1), 3);
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int numBytesPerPixel = 4; //RGBA
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