remote origin coordinate frame debug lines from egl renderer

This commit is contained in:
Erwin Coumans
2020-04-16 09:44:19 -07:00
parent 24929474b7
commit a8e2eb44e9

View File

@@ -1350,9 +1350,6 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
m_data->m_instancingRenderer->updateCamera(m_data->m_upAxis);
m_data->m_instancingRenderer->renderScene();
m_data->m_instancingRenderer->drawLine(b3MakeVector3(0, 0, 0), b3MakeVector3(1, 0, 0), b3MakeVector3(1, 0, 0), 3);
m_data->m_instancingRenderer->drawLine(b3MakeVector3(0, 0, 0), b3MakeVector3(0, 1, 0), b3MakeVector3(0, 1, 0), 3);
m_data->m_instancingRenderer->drawLine(b3MakeVector3(0, 0, 0), b3MakeVector3(0, 0, 1), b3MakeVector3(0, 0, 1), 3);
int numBytesPerPixel = 4; //RGBA