added cppunit unit testing framework, using cmake, stripped out the original build systems.

added starting point for Bullet unit tests, with one example unit test
Enable the option BUILD_UNIT_TESTS in cmake to build the test. Note that the test doesn't automatically run.
This commit is contained in:
erwin.coumans
2010-07-23 22:09:57 +00:00
parent 6f823687b5
commit a983353f34
139 changed files with 15575 additions and 0 deletions

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#ifndef CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGEREXCEPTION_H
#define CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGEREXCEPTION_H
#include <cppunit/Portability.h>
#if !defined(CPPUNIT_NO_TESTPLUGIN)
#include <stdexcept>
#include <string>
CPPUNIT_NS_BEGIN
/*! \brief Exception thrown by DynamicLibraryManager when a failure occurs.
*
* Use getCause() to know what function caused the failure.
*
*/
class DynamicLibraryManagerException : public std::runtime_error
{
public:
enum Cause
{
/// Failed to load the dynamic library
loadingFailed =0,
/// Symbol not found in the dynamic library
symbolNotFound
};
/// Failed to load the dynamic library or Symbol not found in the dynamic library.
DynamicLibraryManagerException( const std::string &libraryName,
const std::string &errorDetail,
Cause cause );
~DynamicLibraryManagerException() throw()
{
}
Cause getCause() const;
const char *what() const throw();
private:
std::string m_message;
Cause m_cause;
};
CPPUNIT_NS_END
#endif // !defined(CPPUNIT_NO_TESTPLUGIN)
#endif // CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGEREXCEPTION_H