mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-10-13 04:15:36 +00:00
remove a lot of warnings (more todo in demos and serialization code)
This commit is contained in:
@@ -1,186 +1,186 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btFixedConstraint.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
#include <new>
|
||||
|
||||
|
||||
btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
|
||||
:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
|
||||
{
|
||||
m_frameInA = frameInA;
|
||||
m_frameInB = frameInB;
|
||||
|
||||
}
|
||||
|
||||
btFixedConstraint::~btFixedConstraint ()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
|
||||
{
|
||||
info->m_numConstraintRows = 6;
|
||||
info->nub = 0;
|
||||
}
|
||||
|
||||
void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
|
||||
{
|
||||
//fix the 3 linear degrees of freedom
|
||||
|
||||
const btTransform& transA = m_rbA.getCenterOfMassTransform();
|
||||
const btTransform& transB = m_rbB.getCenterOfMassTransform();
|
||||
|
||||
const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
|
||||
const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis();
|
||||
|
||||
|
||||
info->m_J1linearAxis[0] = 1;
|
||||
info->m_J1linearAxis[info->rowskip+1] = 1;
|
||||
info->m_J1linearAxis[2*info->rowskip+2] = 1;
|
||||
|
||||
btVector3 a1 = worldOrnA * m_frameInA.getOrigin();
|
||||
{
|
||||
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
|
||||
btVector3 a1neg = -a1;
|
||||
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
if (info->m_J2linearAxis)
|
||||
{
|
||||
info->m_J2linearAxis[0] = -1;
|
||||
info->m_J2linearAxis[info->rowskip+1] = -1;
|
||||
info->m_J2linearAxis[2*info->rowskip+2] = -1;
|
||||
}
|
||||
|
||||
btVector3 a2 = worldOrnB*m_frameInB.getOrigin();
|
||||
{
|
||||
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
|
||||
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
// set right hand side for the linear dofs
|
||||
btScalar k = info->fps * info->erp;
|
||||
|
||||
btVector3 linearError = k*(a2+worldPosB-a1-worldPosA);
|
||||
int j;
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
info->m_constraintError[j*info->rowskip] = linearError[j];
|
||||
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
|
||||
}
|
||||
|
||||
btVector3 ivA = transA.getBasis() * m_frameInA.getBasis().getColumn(0);
|
||||
btVector3 jvA = transA.getBasis() * m_frameInA.getBasis().getColumn(1);
|
||||
btVector3 kvA = transA.getBasis() * m_frameInA.getBasis().getColumn(2);
|
||||
btVector3 ivB = transB.getBasis() * m_frameInB.getBasis().getColumn(0);
|
||||
btVector3 target;
|
||||
btScalar x = ivB.dot(ivA);
|
||||
btScalar y = ivB.dot(jvA);
|
||||
btScalar z = ivB.dot(kvA);
|
||||
btVector3 swingAxis(0,0,0);
|
||||
{
|
||||
if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
|
||||
{
|
||||
swingAxis = -ivB.cross(ivA);
|
||||
}
|
||||
}
|
||||
btVector3 vTwist(1,0,0);
|
||||
|
||||
// compute rotation of A wrt B (in constraint space)
|
||||
btQuaternion qA = transA.getRotation() * m_frameInA.getRotation();
|
||||
btQuaternion qB = transB.getRotation() * m_frameInB.getRotation();
|
||||
btQuaternion qAB = qB.inverse() * qA;
|
||||
// split rotation into cone and twist
|
||||
// (all this is done from B's perspective. Maybe I should be averaging axes...)
|
||||
btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
|
||||
btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
|
||||
btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
|
||||
|
||||
int row = 3;
|
||||
int srow = row * info->rowskip;
|
||||
btVector3 ax1;
|
||||
// angular limits
|
||||
{
|
||||
btScalar *J1 = info->m_J1angularAxis;
|
||||
btScalar *J2 = info->m_J2angularAxis;
|
||||
btTransform trA = transA*m_frameInA;
|
||||
btVector3 twistAxis = trA.getBasis().getColumn(0);
|
||||
|
||||
btVector3 p = trA.getBasis().getColumn(1);
|
||||
btVector3 q = trA.getBasis().getColumn(2);
|
||||
int srow1 = srow + info->rowskip;
|
||||
J1[srow+0] = p[0];
|
||||
J1[srow+1] = p[1];
|
||||
J1[srow+2] = p[2];
|
||||
J1[srow1+0] = q[0];
|
||||
J1[srow1+1] = q[1];
|
||||
J1[srow1+2] = q[2];
|
||||
J2[srow+0] = -p[0];
|
||||
J2[srow+1] = -p[1];
|
||||
J2[srow+2] = -p[2];
|
||||
J2[srow1+0] = -q[0];
|
||||
J2[srow1+1] = -q[1];
|
||||
J2[srow1+2] = -q[2];
|
||||
btScalar fact = info->fps;
|
||||
info->m_constraintError[srow] = fact * swingAxis.dot(p);
|
||||
info->m_constraintError[srow1] = fact * swingAxis.dot(q);
|
||||
info->m_lowerLimit[srow] = -SIMD_INFINITY;
|
||||
info->m_upperLimit[srow] = SIMD_INFINITY;
|
||||
info->m_lowerLimit[srow1] = -SIMD_INFINITY;
|
||||
info->m_upperLimit[srow1] = SIMD_INFINITY;
|
||||
srow = srow1 + info->rowskip;
|
||||
|
||||
{
|
||||
btQuaternion qMinTwist = qABTwist;
|
||||
btScalar twistAngle = qABTwist.getAngle();
|
||||
|
||||
if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
|
||||
{
|
||||
qMinTwist = -(qABTwist);
|
||||
twistAngle = qMinTwist.getAngle();
|
||||
}
|
||||
|
||||
if (twistAngle > SIMD_EPSILON)
|
||||
{
|
||||
twistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
|
||||
twistAxis.normalize();
|
||||
twistAxis = quatRotate(qB, -twistAxis);
|
||||
}
|
||||
ax1 = twistAxis;
|
||||
btScalar *J1 = info->m_J1angularAxis;
|
||||
btScalar *J2 = info->m_J2angularAxis;
|
||||
J1[srow+0] = ax1[0];
|
||||
J1[srow+1] = ax1[1];
|
||||
J1[srow+2] = ax1[2];
|
||||
J2[srow+0] = -ax1[0];
|
||||
J2[srow+1] = -ax1[1];
|
||||
J2[srow+2] = -ax1[2];
|
||||
btScalar k = info->fps;
|
||||
info->m_constraintError[srow] = k * twistAngle;
|
||||
info->m_lowerLimit[srow] = -SIMD_INFINITY;
|
||||
info->m_upperLimit[srow] = SIMD_INFINITY;
|
||||
}
|
||||
}
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btFixedConstraint.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
#include <new>
|
||||
|
||||
|
||||
btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
|
||||
:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
|
||||
{
|
||||
m_frameInA = frameInA;
|
||||
m_frameInB = frameInB;
|
||||
|
||||
}
|
||||
|
||||
btFixedConstraint::~btFixedConstraint ()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
|
||||
{
|
||||
info->m_numConstraintRows = 6;
|
||||
info->nub = 0;
|
||||
}
|
||||
|
||||
void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
|
||||
{
|
||||
//fix the 3 linear degrees of freedom
|
||||
|
||||
const btTransform& transA = m_rbA.getCenterOfMassTransform();
|
||||
const btTransform& transB = m_rbB.getCenterOfMassTransform();
|
||||
|
||||
const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
|
||||
const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis();
|
||||
|
||||
|
||||
info->m_J1linearAxis[0] = 1;
|
||||
info->m_J1linearAxis[info->rowskip+1] = 1;
|
||||
info->m_J1linearAxis[2*info->rowskip+2] = 1;
|
||||
|
||||
btVector3 a1 = worldOrnA * m_frameInA.getOrigin();
|
||||
{
|
||||
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
|
||||
btVector3 a1neg = -a1;
|
||||
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
if (info->m_J2linearAxis)
|
||||
{
|
||||
info->m_J2linearAxis[0] = -1;
|
||||
info->m_J2linearAxis[info->rowskip+1] = -1;
|
||||
info->m_J2linearAxis[2*info->rowskip+2] = -1;
|
||||
}
|
||||
|
||||
btVector3 a2 = worldOrnB*m_frameInB.getOrigin();
|
||||
{
|
||||
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
|
||||
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
// set right hand side for the linear dofs
|
||||
btScalar k = info->fps * info->erp;
|
||||
|
||||
btVector3 linearError = k*(a2+worldPosB-a1-worldPosA);
|
||||
int j;
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
info->m_constraintError[j*info->rowskip] = linearError[j];
|
||||
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
|
||||
}
|
||||
|
||||
btVector3 ivA = transA.getBasis() * m_frameInA.getBasis().getColumn(0);
|
||||
btVector3 jvA = transA.getBasis() * m_frameInA.getBasis().getColumn(1);
|
||||
btVector3 kvA = transA.getBasis() * m_frameInA.getBasis().getColumn(2);
|
||||
btVector3 ivB = transB.getBasis() * m_frameInB.getBasis().getColumn(0);
|
||||
btVector3 target;
|
||||
//btScalar x = ivB.dot(ivA);//??
|
||||
btScalar y = ivB.dot(jvA);
|
||||
btScalar z = ivB.dot(kvA);
|
||||
btVector3 swingAxis(0,0,0);
|
||||
{
|
||||
if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
|
||||
{
|
||||
swingAxis = -ivB.cross(ivA);
|
||||
}
|
||||
}
|
||||
btVector3 vTwist(1,0,0);
|
||||
|
||||
// compute rotation of A wrt B (in constraint space)
|
||||
btQuaternion qA = transA.getRotation() * m_frameInA.getRotation();
|
||||
btQuaternion qB = transB.getRotation() * m_frameInB.getRotation();
|
||||
btQuaternion qAB = qB.inverse() * qA;
|
||||
// split rotation into cone and twist
|
||||
// (all this is done from B's perspective. Maybe I should be averaging axes...)
|
||||
btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
|
||||
btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
|
||||
btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
|
||||
|
||||
int row = 3;
|
||||
int srow = row * info->rowskip;
|
||||
btVector3 ax1;
|
||||
// angular limits
|
||||
{
|
||||
btScalar *J1 = info->m_J1angularAxis;
|
||||
btScalar *J2 = info->m_J2angularAxis;
|
||||
btTransform trA = transA*m_frameInA;
|
||||
btVector3 twistAxis = trA.getBasis().getColumn(0);
|
||||
|
||||
btVector3 p = trA.getBasis().getColumn(1);
|
||||
btVector3 q = trA.getBasis().getColumn(2);
|
||||
int srow1 = srow + info->rowskip;
|
||||
J1[srow+0] = p[0];
|
||||
J1[srow+1] = p[1];
|
||||
J1[srow+2] = p[2];
|
||||
J1[srow1+0] = q[0];
|
||||
J1[srow1+1] = q[1];
|
||||
J1[srow1+2] = q[2];
|
||||
J2[srow+0] = -p[0];
|
||||
J2[srow+1] = -p[1];
|
||||
J2[srow+2] = -p[2];
|
||||
J2[srow1+0] = -q[0];
|
||||
J2[srow1+1] = -q[1];
|
||||
J2[srow1+2] = -q[2];
|
||||
btScalar fact = info->fps;
|
||||
info->m_constraintError[srow] = fact * swingAxis.dot(p);
|
||||
info->m_constraintError[srow1] = fact * swingAxis.dot(q);
|
||||
info->m_lowerLimit[srow] = -SIMD_INFINITY;
|
||||
info->m_upperLimit[srow] = SIMD_INFINITY;
|
||||
info->m_lowerLimit[srow1] = -SIMD_INFINITY;
|
||||
info->m_upperLimit[srow1] = SIMD_INFINITY;
|
||||
srow = srow1 + info->rowskip;
|
||||
|
||||
{
|
||||
btQuaternion qMinTwist = qABTwist;
|
||||
btScalar twistAngle = qABTwist.getAngle();
|
||||
|
||||
if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
|
||||
{
|
||||
qMinTwist = -(qABTwist);
|
||||
twistAngle = qMinTwist.getAngle();
|
||||
}
|
||||
|
||||
if (twistAngle > SIMD_EPSILON)
|
||||
{
|
||||
twistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
|
||||
twistAxis.normalize();
|
||||
twistAxis = quatRotate(qB, -twistAxis);
|
||||
}
|
||||
ax1 = twistAxis;
|
||||
btScalar *J1 = info->m_J1angularAxis;
|
||||
btScalar *J2 = info->m_J2angularAxis;
|
||||
J1[srow+0] = ax1[0];
|
||||
J1[srow+1] = ax1[1];
|
||||
J1[srow+2] = ax1[2];
|
||||
J2[srow+0] = -ax1[0];
|
||||
J2[srow+1] = -ax1[1];
|
||||
J2[srow+2] = -ax1[2];
|
||||
btScalar k = info->fps;
|
||||
info->m_constraintError[srow] = k * twistAngle;
|
||||
info->m_lowerLimit[srow] = -SIMD_INFINITY;
|
||||
info->m_upperLimit[srow] = SIMD_INFINITY;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user