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collision with moving rigid body seems to be working. checking why there is side motion
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@@ -23,6 +23,7 @@ btDeformableBodySolver::btDeformableBodySolver()
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: m_numNodes(0), m_cg(kMaxConjugateGradientIterations), m_cr(kMaxConjugateGradientIterations), m_maxNewtonIterations(1), m_newtonTolerance(1e-4), m_lineSearch(false), m_useProjection(false)
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{
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m_objective = new btDeformableBackwardEulerObjective(m_softBodies, m_backupVelocity);
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m_reducedSolver = false;
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}
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btDeformableBodySolver::~btDeformableBodySolver()
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