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implement resetMeshData for deformable bodies, this allows better reset for reinforcement learning algorithms.
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@@ -1521,12 +1521,18 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus()
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b3Warning("Removing user data failed");
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break;
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}
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case CMD_RESET_MESH_DATA_FAILED:
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{
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b3Warning("resetMeshData failed");
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break;
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}
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case CMD_REQUEST_USER_DATA_COMPLETED:
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case CMD_SYNC_USER_DATA_COMPLETED:
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case CMD_REMOVE_USER_DATA_COMPLETED:
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case CMD_ADD_USER_DATA_COMPLETED:
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case CMD_REMOVE_STATE_FAILED:
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case CMD_REMOVE_STATE_COMPLETED:
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case CMD_RESET_MESH_DATA_COMPLETED:
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{
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break;
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}
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