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implement resetMeshData for deformable bodies, this allows better reset for reinforcement learning algorithms.
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@@ -1306,6 +1306,14 @@ void PhysicsDirect::postProcessStatus(const struct SharedMemoryStatus& serverCmd
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}
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break;
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}
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case CMD_RESET_MESH_DATA_COMPLETED:
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{
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break;
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}
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case CMD_RESET_MESH_DATA_FAILED:
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{
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break;
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}
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case CMD_REMOVE_STATE_FAILED:
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{
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break;
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