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EGL OpenGL window.
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@@ -31,13 +31,17 @@ float shadowMapWorldSize=10;
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#ifndef __APPLE__
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#ifndef glVertexAttribDivisor
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#ifndef NO_GLEW
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#define glVertexAttribDivisor glVertexAttribDivisorARB
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#endif //NO_GLEW
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#endif //glVertexAttribDivisor
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#ifndef GL_COMPARE_REF_TO_TEXTURE
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#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE
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#endif //GL_COMPARE_REF_TO_TEXTURE
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#ifndef glDrawElementsInstanced
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#ifndef NO_GLEW
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#define glDrawElementsInstanced glDrawElementsInstancedARB
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#endif //NO_GLEW
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#endif
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#endif //__APPLE__
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#include "GLInstancingRenderer.h"
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