expose shadowmap intensity to PyBullet API

This commit is contained in:
Erwin Coumans
2020-09-07 16:52:14 -07:00
parent 75351f3682
commit ccdec68b1d
26 changed files with 692 additions and 614 deletions

View File

@@ -10688,6 +10688,13 @@ bool PhysicsServerCommandProcessor::processConfigureOpenGLVisualizerCommand(cons
{
m_data->m_guiHelper->getRenderInterface()->setShadowMapResolution(clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapResolution);
}
if (clientCmd.m_updateFlags & COV_SET_SHADOWMAP_INTENSITY)
{
m_data->m_guiHelper->getRenderInterface()->setShadowMapIntensity(clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapIntensity);
}
if (clientCmd.m_updateFlags & COV_SET_SHADOWMAP_WORLD_SIZE)
{
float worldSize = clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapWorldSize;