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add performCollisionDetection (stepSimulation also calls this, but does more, including solving constraints and integration)
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@@ -702,6 +702,16 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus()
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}
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break;
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}
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case CMD_PERFORM_COLLISION_DETECTION_COMPLETED:
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{
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B3_PROFILE("CMD_PERFORM_COLLISION_DETECTION_COMPLETED");
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if (m_data->m_verboseOutput)
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{
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b3Printf("Server completed performing collision detection");
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}
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break;
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}
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case CMD_URDF_LOADING_FAILED:
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{
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B3_PROFILE("CMD_URDF_LOADING_FAILED");
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