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do not apply deformable contact impulse to points and faces constrained in rigid/deformable solve
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@@ -437,7 +437,7 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
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}
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n.m_q = n.m_x + n.m_v * dt;
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n.m_splitv.setZero();
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n.m_penetration = 0;
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n.m_constrained = false;
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}
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/* Nodes */
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