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allow set gravity in deformable world. add transformTo for the reduced deformable object
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@@ -216,7 +216,7 @@ void ReducedCollide::initPhysics()
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init_transform.setIdentity();
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init_transform.setOrigin(btVector3(0, 4, 0));
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// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
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rsb->transform(init_transform);
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rsb->transformTo(init_transform);
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rsb->setStiffnessScale(100);
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rsb->setDamping(damping_alpha, damping_beta);
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