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add tree updates in predict motion.
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@@ -183,7 +183,7 @@ void FreeFall::initPhysics()
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}
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// create a static rigid box as the ground
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{
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(5.), btScalar(5.), btScalar(0.5)));
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(3.), btScalar(3.), btScalar(0.1)));
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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