bug fix in damping mode

This commit is contained in:
Xuchen Han
2020-05-11 17:40:00 -07:00
parent ce237ec7ec
commit f07042723c

View File

@@ -8362,7 +8362,6 @@ void constructUrdfDeformable(const struct SharedMemoryCommand& clientCmd, UrdfDe
#ifndef SKIP_DEFORMABLE_BODY
deformable.m_springCoefficients.elastic_stiffness = loadSoftBodyArgs.m_springElasticStiffness;
deformable.m_springCoefficients.damping_stiffness = loadSoftBodyArgs.m_springDampingStiffness;
deformable.m_springCoefficients.damp_all_directions = loadSoftBodyArgs.m_dampAllDirections;
if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_BENDING_SPRINGS)
{
deformable.m_springCoefficients.bending_stiffness = loadSoftBodyArgs.m_springBendingStiffness;
@@ -8478,7 +8477,8 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
btDeformableLagrangianForce* springForce =
new btDeformableMassSpringForce(deformable.m_springCoefficients.elastic_stiffness,
deformable.m_springCoefficients.damping_stiffness,
deformable.m_springCoefficients.damp_all_directions, deformable.m_springCoefficients.bending_stiffness);
!deformable.m_springCoefficients.damp_all_directions,
deformable.m_springCoefficients.bending_stiffness);
deformWorld->addForce(psb, springForce);
m_data->m_lf.push_back(springForce);
}