mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-08-29 14:38:27 +00:00
test modes kinematics
This commit is contained in:
@@ -37,42 +37,90 @@ static btScalar COLLIDING_VELOCITY = 0;
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class BasicTest : public CommonDeformableBodyBase
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{
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typedef btAlignedObjectArray<btSoftBody::Node> tNodeArray;
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// btDeformableLinearElasticityForce* m_linearElasticity;
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btDeformableMassSpringForce* m_massSpring;
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btAlignedObjectArray<btScalar> m_eigenvalues, m_Kr, m_Mr;
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btAlignedObjectArray<btAlignedObjectArray<btScalar> > m_modes; // each inner array is a mode, outer array size = n_modes
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unsigned int m_numModes;
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unsigned int m_nReduced;
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unsigned int m_nFull;
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bool first_step;
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btScalar sim_time = 0;
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// compute reduced degree of freedoms
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void mapToReducedDofs(const btAlignedObjectArray<btAlignedObjectArray<btScalar> >& modes,
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const btAlignedObjectArray<btScalar>& full_mass,
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const tNodeArray& full_nodes,
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btAlignedObjectArray<btScalar>& reduced_dof,
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btAlignedObjectArray<btScalar>& reduced_vel)
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{
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btAssert(reduced_dof.size() == m_nReduced);
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for (int j = 0; j < 1; ++j)
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for (int i = 0; i < m_nFull; ++i)
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for (int k = 0; k < 3; ++k)
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{
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int idx_f = 3 * i + k;
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reduced_dof[j] = modes[j][idx_f] * full_mass[idx_f] * full_nodes[i].m_x[k];
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reduced_vel[j] = modes[j][idx_f] * full_mass[idx_f] * full_nodes[i].m_v[k];
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}
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}
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// compute full degree of freedoms
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void mapToFullDofs(const btAlignedObjectArray<btScalar>& m_x0,
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const btAlignedObjectArray<btAlignedObjectArray<btScalar> >& modes,
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const btAlignedObjectArray<btScalar>& reduced_dof,
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const btAlignedObjectArray<btScalar>& reduced_vel,
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tNodeArray& full_nodes)
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{
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btAssert(full_nodes.size() == m_nFull);
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for (int j = 0; j < 1; ++j)
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for (int i = 0; i < m_nFull; ++i)
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for (int k = 0; k < 3; ++k)
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{
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int idx_f = 3 * i + k;
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full_nodes[i].m_x[k] = m_x0[idx_f] + modes[j][idx_f] * reduced_dof[j];
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full_nodes[i].m_v[k] = m_x0[idx_f] + modes[j][idx_f] * reduced_vel[j];
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}
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}
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// get deformed shape
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void getDeformedShape(btSoftBody* psb, const int mode_n, const btScalar scale = 1)
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{
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for (int i = 0; i < psb->m_nodes.size(); ++i)
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for (int k = 0; k < 3; ++k)
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psb->m_nodes[i].m_x[k] += psb->m_modes[mode_n][3 * i + k] * scale;
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}
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public:
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BasicTest(struct GUIHelperInterface* helper)
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: CommonDeformableBodyBase(helper), m_numModes(0)
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{
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BasicTest(struct GUIHelperInterface* helper)
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: CommonDeformableBodyBase(helper)
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{
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// m_linearElasticity = 0;
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m_massSpring = 0;
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m_massSpring = nullptr;
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m_nReduced = 0;
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m_nFull = 0;
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first_step = true;
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}
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virtual ~BasicTest()
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{
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}
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void initPhysics();
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}
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virtual ~BasicTest()
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{
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}
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void initPhysics();
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void exitPhysics();
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void exitPhysics();
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// TODO: disable pick force, non-interactive for now.
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bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
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return false;
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}
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void resetCamera()
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{
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void resetCamera()
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{
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float dist = 20;
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float pitch = 0;
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float yaw = 90;
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float targetPos[3] = {0, 3, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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void Ctor_RbUpStack()
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{
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@@ -87,24 +135,27 @@ public:
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void stepSimulation(float deltaTime)
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{
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// TODO: remove this. very hacky way of adding initial deformation
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btSoftBody* psb = static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0];
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if (first_step && !psb->m_bUpdateRtCst) {
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// save rest length
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btAlignedObjectArray<btScalar> rest_length;
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// TODO: remove this. very hacky way of adding initial deformation
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btSoftBody* psb = static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0];
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if (first_step && !psb->m_bUpdateRtCst) {
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getDeformedShape(psb, 0);
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// assign initial displacement (perturb each nodes by mode 1)
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for (int i = 0; i < psb->m_nodes.size(); ++i)
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{
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for (int k = 0; k < 3; ++k)
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{
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psb->m_nodes[i].m_x[k] += m_modes[0][3 * i + k];
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}
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}
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first_step = false;
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}
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float internalTimeStep = 1. / 60.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
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first_step = false;
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}
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// compute reduced dofs
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psb->m_reducedNodes.resize(m_nReduced);
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psb->m_reducedVelocity.resize(m_nReduced);
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mapToReducedDofs(psb->m_modes, psb->m_M, psb->m_nodes, psb->m_reducedNodes, psb->m_reducedVelocity);
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sim_time += deltaTime;
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psb->m_reducedNodes[1] = sin(psb->m_eigenvalues[1] * sim_time);
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float internalTimeStep = 1. / 60.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
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// map reduced dof back to full
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mapToFullDofs(psb->m_x0, psb->m_modes, psb->m_reducedNodes, psb->m_reducedVelocity, psb->m_nodes);
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}
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virtual void renderScene()
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@@ -125,46 +176,91 @@ public:
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void BasicTest::initPhysics()
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{
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m_guiHelper->setUpAxis(1);
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m_guiHelper->setUpAxis(1);
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///collision configuration contains default setup for memory, collision setup
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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m_broadphase = new btDbvtBroadphase();
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btDeformableBodySolver* deformableBodySolver = new btDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
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btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
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sol->setDeformableSolver(deformableBodySolver);
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m_solver = sol;
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m_solver = sol;
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, deformableBodySolver);
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, deformableBodySolver);
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btVector3 gravity = btVector3(0, 0, 0);
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m_dynamicsWorld->setGravity(gravity);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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// create volumetric soft body
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{
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std::string filename("../../../examples/SoftDemo/mesh.vtk");
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btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
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m_nFull = psb->m_nodes.size();
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// read in eigenmodes, stiffness and mass matrices
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unsigned int buffer_n_modes = 0;
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// TODO: save all modes, but only use the selected ones here
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std::string eigenvalues_file("../../../examples/SoftDemo/eigenvalues.bin");
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btSoftBodyHelpers::readBinary(m_eigenvalues, buffer_n_modes, eigenvalues_file.c_str());
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m_numModes = buffer_n_modes;
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btSoftBodyHelpers::readBinary(psb->m_eigenvalues, buffer_n_modes, eigenvalues_file.c_str());
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m_nReduced = buffer_n_modes;
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std::string Kr_file("../../../examples/SoftDemo/K_r_diag_mat.bin");
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btSoftBodyHelpers::readBinary(m_Kr, buffer_n_modes, Kr_file.c_str());
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btSoftBodyHelpers::readBinary(psb->m_Kr, buffer_n_modes, Kr_file.c_str());
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std::string Mr_file("../../../examples/SoftDemo/M_r_diag_mat.bin");
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btSoftBodyHelpers::readBinary(m_Mr, buffer_n_modes, Mr_file.c_str());
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btSoftBodyHelpers::readBinary(psb->m_Mr, buffer_n_modes, Mr_file.c_str());
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std::string modes_file("../../../examples/SoftDemo/modes.bin");
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btSoftBodyHelpers::readBinaryMat(m_modes, 3 * psb->m_nodes.size(), buffer_n_modes, modes_file.c_str()); // default to 3D
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btSoftBodyHelpers::readBinaryMat(psb->m_modes, 3 * psb->m_nodes.size(), buffer_n_modes, modes_file.c_str()); // default to 3D
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std::string M_file("../../../examples/SoftDemo/M_diag_mat.bin");
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btSoftBodyHelpers::readBinary(psb->m_M, buffer_n_modes, M_file.c_str());
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// get rest position
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psb->m_x0.resize(3 * psb->m_nodes.size());
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for (int i = 0; i < psb->m_nodes.size(); ++i)
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for (int k = 0; k < 3; ++k)
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psb->m_x0[3 * i + k] = psb->m_nodes[i].m_x[k];
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// btAlignedObjectArray<btAlignedObjectArray<btScalar> > M_red;
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// M_red.resize(m_nReduced);
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// for (int i = 0; i < m_nReduced; ++i) {
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// M_red.resize(m_nReduced);
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// }
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// for (int i = 0; i < m_nFull; ++i) {
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// for (int j = 0; j < m_nReduced; ++j) {
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// for (int k = 0; k < m_nFull; ++k) {
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// for (int l = 0; l < m_nReduced; ++l) {
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// btScalar tmp = psb->m_modes[i][j] * psb->m_M[i] * psb->m_modes[k][l];
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// std::cout << tmp << '\n';
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// }
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// }
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// }
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// }
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// std::ofstream outfile1("before_map.txt");
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// for (int i = 0; i < psb->m_nodes.size(); ++i) {
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// for (int k = 0; k < 3; ++k)
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// outfile1 << psb->m_nodes[i].m_x[k] << '\n';
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// }
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// outfile1.close();
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// mapToFullDofs(psb->m_modes, psb->m_reducedNodes, psb->m_reducedVelocity, psb->m_nodes);
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// std::ofstream outfile2("after_map.txt");
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// for (int i = 0; i < psb->m_nodes.size(); ++i) {
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// for (int k = 0; k < 3; ++k)
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// outfile2 << psb->m_nodes[i].m_x[k] << '\n';
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// }
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// outfile2.close();
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getDeformableDynamicsWorld()->addSoftBody(psb);
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psb->scale(btVector3(2, 2, 2));
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@@ -173,23 +269,23 @@ void BasicTest::initPhysics()
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psb->setTotalMass(0.5);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 0;
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psb->m_cfg.kDF = 0;
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
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psb->m_sleepingThreshold = 0;
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psb->m_sleepingThreshold = 0;
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btSoftBodyHelpers::generateBoundaryFaces(psb);
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psb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
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// btDeformableLinearElasticityForce* linearElasticity = new btDeformableLinearElasticityForce(100,100,0.01);
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// m_linearElasticity = linearElasticity;
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// m_linearElasticity = linearElasticity;
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m_massSpring = new btDeformableMassSpringForce(10.0, 0.0); //TODO: this stiffness needs to match the modes
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getDeformableDynamicsWorld()->addForce(psb, m_massSpring);
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m_forces.push_back(m_massSpring);
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}
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getDeformableDynamicsWorld()->setReducedModelFlag(true);
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getDeformableDynamicsWorld()->setReducedModelFlag(false);
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getDeformableDynamicsWorld()->setImplicit(false);
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getDeformableDynamicsWorld()->setLineSearch(false);
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getDeformableDynamicsWorld()->setUseProjection(true);
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@@ -200,8 +296,8 @@ void BasicTest::initPhysics()
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getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
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// add a few rigid bodies
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// Ctor_RbUpStack(); // TODO: no rigid body for now
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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// {
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// SliderParams slider("Young's Modulus", &E);
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// slider.m_minVal = 0;
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@@ -234,21 +330,21 @@ void BasicTest::initPhysics()
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void BasicTest::exitPhysics()
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{
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//cleanup in the reverse order of creation/initialization
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//cleanup in the reverse order of creation/initialization
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removePickingConstraint();
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject(obj);
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delete obj;
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}
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject(obj);
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delete obj;
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}
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// delete forces
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for (int j = 0; j < m_forces.size(); j++)
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{
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@@ -257,30 +353,30 @@ void BasicTest::exitPhysics()
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}
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m_forces.clear();
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//delete collision shapes
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for (int j = 0; j < m_collisionShapes.size(); j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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m_collisionShapes.clear();
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//delete collision shapes
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for (int j = 0; j < m_collisionShapes.size(); j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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delete m_dynamicsWorld;
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delete m_solver;
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delete m_solver;
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delete m_broadphase;
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delete m_broadphase;
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delete m_dispatcher;
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delete m_dispatcher;
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delete m_collisionConfiguration;
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delete m_collisionConfiguration;
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}
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class CommonExampleInterface* ReducedBasicTestCreateFunc(struct CommonExampleOptions& options)
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{
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return new BasicTest(options.m_guiHelper);
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return new BasicTest(options.m_guiHelper);
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}
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