enable multisampling and mipmapping

ignore file:// as well as model:// and package://
add newline as additional delimiter for COLLADA DAE loader
This commit is contained in:
Erwin Coumans
2020-09-07 15:26:11 -07:00
parent 913dad4787
commit fc2378dda7
3 changed files with 11 additions and 5 deletions
@@ -2159,7 +2159,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
#endif //OLD_SHADOWMAP_INIT
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
float l_ClampColor[] = {1.0, 1.0, 1.0, 1.0};
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, l_ClampColor);
@@ -2351,7 +2351,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
if (m_data->m_textureHandles[gfxObj->m_textureIndex].m_enableFiltering)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
@@ -2483,7 +2483,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
glUniform3f(regularLightDirIn, gLightDir[0], gLightDir[1], gLightDir[2]);
glUniform1i(uniform_texture_diffuse, 0);
glEnable(GL_MULTISAMPLE);
if (gfxObj->m_flags & B3_INSTANCE_TRANSPARANCY)
{
int instanceId = transparentInstances[i].m_instanceId;
@@ -2724,6 +2724,7 @@ void GLInstancingRenderer::enableShadowMap()
void GLInstancingRenderer::clearZBuffer()
{
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_MULTISAMPLE);
}
int GLInstancingRenderer::getMaxShapeCapacity() const