Xuchen Han
32836b0694
set up deformable world and solver (does not support contact or friction yet)
2019-08-02 13:10:17 -07:00
erwincoumans
ab8f16961e
Code-style consistency improvement:
...
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans
17115f38c2
add some timings, small fix in btSoftBody related to btMultiBody interaction
2017-09-29 07:50:04 -07:00
Sam Hocevar
903cc96c1a
Fix one-sided soft bodies.
...
A coding mistake in btSoftBody::addAeroForceToNode() was applying forces
in the wrong direction for one-sided soft bodies.
2017-09-01 18:47:46 +02:00
yunfeibai
ff2c79e6bc
Fix a bug in softbody contact handling.
2016-11-03 12:14:39 -07:00
yunfeibai
479497997c
Add grasp bunny example with multibody gripper.
2016-11-02 14:53:28 -07:00
yunfeibai
ab6ce65abe
Add contact handling between multibody and softbody.
2016-11-02 13:21:01 -07:00
yunfeibai
3c37db0804
Add API to set bunny properties. Add example to show coupling between softbody and multibody.
2016-11-01 16:45:10 -07:00
erwin coumans
1ce647742c
fix build
2014-10-22 14:46:48 -07:00
Erwin Coumans
222ecb156d
add GImpact and BulletSoftBody, until we have replacement (otherwise it prevents people from migrating to the github/Bullet3 repository)
2013-12-18 09:05:30 -08:00