erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
...
Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
5364f22047
use #include "BulletHeaders.h" instead of #include <BulletHeader.h>
2010-02-04 20:37:06 +00:00
erwin.coumans
659b215a69
Override btCollisionWorld::addCollisionObject with flags more appropriate for btDynamicsWorld (StaticFilter)
...
Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc)
Only update 'setNumTasks' when necessary
Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
2009-09-09 22:49:43 +00:00
erwin.coumans
1b457b45e2
Minor fixes in multi-threaded narrowphase Bullet version: allow to dynamically switch number of threads/SPUs
...
Disable USE_SEPDISTANCE_UTIL for now
2009-08-04 00:03:14 +00:00
erwin.coumans
512c0f167e
moved Extras/Gimpact to src/BulletCollision/Gimpact
...
moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00