erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
...
Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
b7211240fc
more compatibility fixes for Physics Effects 2.x/vectormath.
2011-02-28 07:27:39 +00:00
erwin.coumans
4999fba60e
fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago
2011-01-07 20:29:34 +00:00
erwin.coumans
f10846ed7a
Added preliminary cmake support for PE branch, Win32 only for now.
2011-01-07 01:48:50 +00:00
erwin.coumans
dd0f022d1d
trying to sort out the vectormath include path mess:
...
move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
2010-07-21 19:11:28 +00:00
erwin.coumans
745b3d4e05
fix some warnings, see Issue 400
2010-07-20 01:09:34 +00:00
erwin.coumans
fbc17731ec
Several changes to sync Bullet trunk with PlayStation 3 spubullet version
...
Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00
erwin.coumans
7d4e2873e2
move some recent MiniCL work to trunk
2010-02-08 22:42:58 +00:00
erwin.coumans
a9556d0fd5
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
...
add virtual destructor to bFile
2010-02-06 18:50:45 +00:00
erwin.coumans
512c0f167e
moved Extras/Gimpact to src/BulletCollision/Gimpact
...
moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00