Commit Graph
723 Commits
Author SHA1 Message Date
erwincoumans 42369aa47d PyBullet.changeDynamics: expose jointDamping
PyBullet: Implement a few more APIs of PhysX backend, resetJointState and setJointMotorControl2
allow useMaximalCoordinate=True for PhysX loadURDF (only for single rigid bodies, articulations require reduced coordinates at the moment)
2019-02-04 21:06:43 -08:00
erwincoumans 014c68388e fix createVisualShape.py ray vertical/horizontal and retina scale, fixes Issue 2085
fix memory leak in removeBody, fixes issue 2086
2019-01-30 15:29:43 -08:00
Erwin Coumans b257bd731b PyBullet: allow createVisualShape to pass vertices, indices, normals and uv coordinates. This can be combined with changeVisualShape to set the texture. 2019-01-29 12:03:11 -08:00
erwincoumans 52c8e14646 deal with 1-DOF and 3-DOF joints separately in resetJointState, fixes Issue 2076 2019-01-26 17:53:10 -08:00
Erwin Coumans 7b99810e4e fix case sensitive include header name 2019-01-23 12:50:44 -08:00
erwincoumans ae8e83988b Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
Erwin Coumans 19aafd5221 PyBullet: handle the switch from fixed base to floating base when changing mass from zero to non-zero 2019-01-03 17:35:12 -08:00
Erwin Coumans bf9efffa4b Increase mesh allocation for vertices/indices in PyBullet.createCollisionShape
See createMesh.py for an example.

The data has to fit in shared memory, hence the limit on Mac is lower than Windows and Linux:

#ifdef __APPLE__
#define B3_MAX_NUM_VERTICES 8192
#define B3_MAX_NUM_INDICES 32768
#else
#define B3_MAX_NUM_VERTICES 131072
#define B3_MAX_NUM_INDICES 524288
#endif
2019-01-03 16:19:28 -08:00
erwincoumans 9c4136da16 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-12-19 20:15:40 -08:00
erwincoumans 8e8c3fb315 few fixes in inverse dynamics 2018-12-19 20:15:30 -08:00
Erwin Coumans d4db50f668 PyBullet: fix some file leaks. 2018-12-04 19:37:25 +01:00
erwincoumans dc642c6e65 fix previous commit related to dofcount in inverse dynamics 2018-11-27 19:38:19 -08:00
erwincoumans 192d27743a enable pybullet.calculateInverseDynamics for floating bodies
Using calculateInverseDynamics with zero target acceleration allows to compute the non-linear dynamics forces (coriolis/gyroscopic) and/or gravity force.
2018-11-27 08:49:56 -08:00
erwincoumans f9f8d0fbb0 example for fileIOPlugin.py loading SDF and its assets from a single zipfile,
also show how to disable file caching (used in the fileIOPlugin)
2018-11-17 14:11:01 -08:00
erwincoumans 7dd524075c Implement btMultiBodySphericalJointMotor, able to track a quaternion position target.
Expose this btMultiBodySphericalJointMotor through PyBullet.setJointMotorControlMultiDof
Expose PyBullet.getQuaternionSlerp
Improve PyBullet.setJointMotorControlMultiDof
Improve humanoidMotionCapture.py with slerp and using setJointMotorControlMultiDof
Expose  btMultiBody::spatialTransform
Fix btMultiBody::setupPlanar from DeepMimic codebase
Add support for multidof joints in btMultiBody::compTreeLinkVelocities, thanks to DeepMimic codebase @xbpeng
2018-11-13 14:32:18 -08:00
erwincoumans 17219f84c6 make setJointPosMultiDof and setJointVelMultiDof argument const.
add PyBullet.resetJointStateMultiDof / getJointStateMultiDof, for preliminary support for spherical and planar joints
2018-11-10 14:26:31 -08:00
erwincoumans 49b098854e PyBullet: avoid calling syncBodies for each DOF in pdControl.
Allow PD_CONTROL in setJointMotorControlArray.
2018-11-07 09:29:19 -08:00
Erwin Coumans 882252f8c0 move global from btMultiBody into dynamicsWorld.getSolverInfo 2018-11-05 10:50:03 -08:00
Erwin Coumans 8e82de1b00 add rudimentary MuJoCo mjcf xml to ROS URDF file, based on
pybullet_utils.urdfEditor
2018-10-31 11:02:19 -07:00
erwincoumans c80e2816ad PyBullet: Use fileIOPlugin in processRestoreStateCommand
PyBullet: Report debug information in case of failure in restoreState.
2018-10-29 12:08:34 -07:00
erwincoumans 078887c4d7 PyBullet fileIOPlugin: don't add equal fileIO interface twice (based on identical fileIOType and pathPrefix)
loadBullet goes through fileIOPlugin
2018-10-29 10:25:40 -07:00
erwincoumans bdda7af8d7 Use the kF_UseGjkConvexCastRaytest for more accurate picking
fix upAxis in some demos
2018-10-27 11:38:38 -07:00
erwincoumans a44df2b0a6 PyBullet: allow to pass vertices (for convex) and vertices+indices (for concave) to createCollisionShape
See createObstacleCourse.py for an example use. At the moment a limit of 1024 vertices and 1024 indices.
Will be lifted once we implement the streaming version (soon).
2018-10-26 10:18:51 -07:00
Tigran Gasparian 6512a67422 Uses btCollisionBody::isActive instead of btMultiBody::isAwake to
determine whether to send transform changed notifications.
2018-10-22 14:06:58 +02:00
erwincoumans ed49edc1af PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
b3InitUpdateVisualShape doesn't take textureUniqueId by default. new API b3UpdateVisualShapeTexture to change texture (-1 will clear texture)
PyBullet/BulletRobotics: allow to reset the textureUniqueId to -1, to clear a texture
PyBullet/BulletRobotics: save all texture handles
2018-10-20 15:56:56 -07:00
erwincoumans b5e475aec3 enable planar reflection in MinitaurGymEnv
enable follow cam in other Gym locomotion environments
add testing assets for multi-material obj files -> sdf conversion.
Also use ER_NO_SEGMENTATION_MASK flag for TinyRenderer/EGL plugin renderer
2018-10-14 15:10:19 -07:00
erwincoumans c1e20c448f Implement InMemoryFile for memory caching for fileIO plugin.
Support SDF loading through fileIO plugin.
Replace strcspn by C code (not crossplatform)
Add flag for loadURDF to use color from MTL file (instead from URDF link material)
pybullet.URDF_USE_MATERIAL_COLORS_FROM_MTL and pybullet.URDF_USE_MATERIAL_TRANSPARANCY_FROM_MTL
2018-10-14 12:54:34 -07:00
erwincoumans f792a5951a move zipfFileIO into own header
route loadTextureFile from fileIO plugin
fix B3_ENABLE_FILEIO_PLUGIN logic
2018-10-11 10:58:14 -07:00
erwincoumans bb305c6ebc allow to provide rayCastBatch in local 'from'/'to' with a parent/link index, b3RaycastBatchSetParentObject
If parentObjectUniqueId provided, convert local from/to into world space coordinates
AddUserDebugLins: don't block when replacing an item
Fix examples/pybullet/examples/inverse_kinematics.py
2018-10-10 23:31:50 -07:00
erwincoumans dba239fe8d First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
2018-10-08 21:27:08 -07:00
erwincoumans c0e38cd921 Merge pull request #1896 from jviereck/jviereck_add_lateral_contact_info
Adding support for lateral friction to getContactPoints()
2018-10-06 15:27:14 -07:00
bla 83c3094086 Merge remote-tracking branch 'bp/master' 2018-10-05 19:42:26 -07:00
erwincoumans 2c13e70d1a make projective textures work in DIRECT+eglPlugin (see examples/pybullet/examples/projective_texture.py) 2018-10-05 19:24:44 -07:00
erwincoumans 67954a873e Merge pull request #1917 from erwincoumans/master
reverse ER_SEGMENTATION_MASK to ER_NO_SEGMENTATION_MASK so segmentation
2018-10-04 18:41:16 -07:00
Erwin Coumans 24ca5afe95 reverse ER_SEGMENTATION_MASK to ER_NO_SEGMENTATION_MASK so segmentation
mask is rendered by default
2018-10-04 14:14:24 -07:00
Wenlong Lu 24f5b819cf fix a memory leak 2018-10-02 10:58:23 -07:00
erwincoumans 8aff1fbd49 removed flags from loadURDF command. The flags are already available in m_data->m_flags in BulletUrdfImporter.cpp 2018-10-02 08:39:47 -07:00
erwincoumans c9bd997acf Merge pull request #1910 from WenlongLu/create_status
Two minor updates for PhysicsServerCommandProcessor
2018-10-01 18:53:13 -07:00
Wenlong Lu 085984f003 update complete status for removing collision shape 2018-10-01 17:54:23 -07:00
Wenlong Lu 167520a5e6 pass plane constant 2018-10-01 17:38:24 -07:00
Erwin Coumans 42ae4e81a8 apply clang-format (on Mac, slightly different than running it on Windows) 2018-09-30 11:43:57 -07:00
erwincoumans 5bcd43711a PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
mbennice 6655bd60c8 Update stb_image.h import 2018-09-27 14:09:00 -07:00
mbennice 7485999254 Clang Format Change 2018-09-27 10:00:39 -07:00
mbennice 30d4c4136a Piping through the flag to parse sensors 2018-09-27 09:49:59 -07:00
Julian Viereck 219dfc757a Adding support for lateral friction to getContactPoints() 2018-09-24 10:03:43 -04:00
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans b73b05e9fb add getClosestPoints.py example.
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
add optional removeCollisionShape, for collision shapes only used in a query (and not used to create a body)
2018-09-22 14:18:21 -07:00
erwincoumans cdf8c908ad add getClosestPoints.py example.
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
2018-09-22 13:17:09 -07:00
erwincoumans e6d74580c1 add single step rendering feature:
while (1):
    stepSimulation()
    pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SINGLE_STEP_RENDERING, 1)

disable single step using
pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SINGLE_STEP_RENDERING, 0)
2018-09-14 17:17:11 -07:00