Commit Graph

7 Commits

Author SHA1 Message Date
erwin.coumans
d52f58edd8 Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
2011-02-27 09:07:07 +00:00
erwin.coumans
cbeb5864eb Fixes in build systems for autotools and cmake, see Issue 438
Thanks to Daniel KO Listas at the ODE mailing list
Don't build graphics demos when OpenGL or GLUT is not found
CMake will still build the non-graphical HelloWorld demo (output text to console)

Fix linker error: ThreadingDemo requires pthreads on UNIX systems
Thanks to reptor, see also http://bulletphysics.org/Bullet/phpBB3/posting.php?mode=reply&f=9&t=5748
2010-10-06 23:07:00 +00:00
erwin.coumans
cb2de12243 btSoftBodySolver_OpenCL::setDefaultWorkgroupSize to customize the work group size.
Thanks to Simon Green for the feedback, see also Issue 419

Added BT_PROFILE for "predictUnconstraintMotionSoftBody"

Added a few missing destructors.
Added AllMemoryBarrier
Thanks to Lee Howes for the commit in the branch.
2010-09-08 22:21:59 +00:00
erwin.coumans
33a41798cf more fixes to the 'make install' feature for both cmake and autotools
now autotools uses the same library naming as cmake: libBulletSoftBody, libBulletDynamics, libBulletCollision, libLinearMath
cmake doesn't install .svn folders anymore
cmake pkgconfig bullet.pc.cmake 'include' folder fixed (removed /bullet postfix)
added BulletCollision/CollisionShapes/btTriangleInfoMap.h to the install
2010-09-07 23:40:17 +00:00
erwin.coumans
5d89141357 apply patch for building shared libraries (and frameworks)
Thanks to ejtttje see Issue 357
2010-08-19 22:28:41 +00:00
erwin.coumans
dd0f022d1d trying to sort out the vectormath include path mess:
move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
2010-07-21 19:11:28 +00:00
erwin.coumans
11fa2e8b43 Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390
Added Demos/DX11ClothDemo
(an OpenCL cloth demo will follow soon)
2010-07-20 16:09:53 +00:00