Commit Graph
49 Commits
Author SHA1 Message Date
erwin.coumans bcd0f48c28 some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
2008-11-04 04:01:31 +00:00
erwin.coumans 4a9d60853f test 2008-10-31 02:01:39 +00:00
erwin.coumans 2a871176d4 fix broken OS X build 2008-10-29 07:01:56 +00:00
erwin.coumans 487cc1cdf1 avoid a lot of dynamic allocations in btDbvt/btSoftBody (re-use stack)
add Maya 2009 to Dynamica msvc projectfiles
2008-10-29 06:27:40 +00:00
erwin.coumans b18aa2b375 Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:45:07 +00:00
erwin.coumans 28e580c203 removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray
fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
2008-10-28 18:52:46 +00:00
erwin.coumans 876009b053 fix two memory leaks, thanks to Benoit and Ole. 2008-10-27 20:24:01 +00:00
erwin.coumans 6f28170422 Removed obsolete btPoint3: use btVector3 instead 2008-10-27 19:56:48 +00:00
id0x1234 7f52613c45 Fixed Cluster::m_ndamping issue. 2008-10-17 12:44:19 +00:00
erwin.coumans 60ce828419 Autoformat selection for soft body, btDbvt related classes (no code change, just layout using Visual Studio) 2008-10-15 18:39:27 +00:00
erwin.coumans cac172d422 Use consistent rayFrom/rayTo API for rayTest for btDbvt and btSoftBody, instead of rayCast/collideRAY(origin,direction). This means RayFromToCaster has a fraction [0..1] instead of distance [0..INF]
Renamed collideRay -> rayTest to reflect change to (rayFrom,rayTo) interface.
Re-use btRayAabb2 function from src/LinearMath/btAabbUtil2.h in btDbvt instead of duplicated implementation.
2008-10-15 18:30:35 +00:00
erwin.coumans 919a9dcc29 Accepted CreatePatchUV contribution, thanks to mi076.
See also http://code.google.com/p/game-ws
2008-10-12 20:44:09 +00:00
erwin.coumans d221d3be8d Update btSoftBodyCollisionShape to set m_shapeType 2008-09-30 00:05:44 +00:00
erwin.coumans e590f4a721 fixed some outstanding issues with Bullet soft bodies:
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-26 23:39:17 +00:00
erwin.coumans 682a0a1b90 fixed btSoftBodyConcaveCollisionAlgorithm, wrong bounding box transformation
added vertex welding option for btTriangleMesh (brute-force slow)
reject appendFace for some degenerate triangles (all 3 vertices/nodes need to be different)
add setVelocity method for btSoftBody
2008-09-26 21:59:03 +00:00
erwin.coumans 752eb583d0 some minor work on soft body, to make it easier to integrate into apps. 2008-09-24 02:41:50 +00:00
erwin.coumans d2f7f9d25b make soft bodies more compatible with rigid body API: disable setCollisionShape (it would delete the shape passed in!) 2008-09-21 15:19:54 +00:00
id0x1234 2e4f634586 btSoftBody clusters memory leak fixed. 2008-09-15 10:02:30 +00:00
erwin.coumans 350e2e0393 btDbvtVolume needs to be 16-byte aligned, otherwise SIMD version crashes. 2008-09-11 20:20:31 +00:00
john.mccutchan 32bf51aa47 Fixed memory leaks in ConvexDecomposition and ColladaConverter libraries
Added ConvexDecompositionDemo to CMake build
2008-08-28 17:36:50 +00:00
erwin.coumans 07b577fd86 make debugDrawWorld virtual for btSoftRigidDynamicsWorld
Move btSoftBodyWorldInfo to public, instead of nested, so it can be easier forward declared.
See http://code.google.com/p/bullet/issues/detail?id=78

Add get methods for damping/thresholds, see http://code.google.com/p/bullet/issues/detail?id=77
2008-08-19 16:09:04 +00:00
erwin.coumans 4894f24c9a Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson.
Enable/disable textures/shadows for specific demos.
2008-08-01 01:04:45 +00:00
erwin.coumans 3ca977e39f Patch by Nathanael Presson: (needs some more work, some of the demos don't show properly (RayCaster, CollisionInterfaceDemo,'g' key is already occupied in ConcaveDemo etc)
btDbvtBroadphase:
- Fixed a performance issues reported by 'reltham'
- Added btDbvtBroadphase::optimize() for people who want good performances right away or don't do dynamics.
- fixed compilation issues when DBVT_BP_PROFILE was set.

btSoftBody:
- Fixed singular matrix issues related to polar decomposition (flat meshes).

DemoApplication:
- Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
- Texture can be enable/disable through 'u'

CDFramework:
- fixed compilation issues.
2008-07-28 04:33:55 +00:00
erwin.coumans 9e2e77d578 fixed accidental bug, introduced while getting rid of for (int i... for (int i... 2008-07-22 15:39:33 +00:00
erwin.coumans 3483e2dfc8 Fix btSoftBody so it compiles with older compilers, such as MSVC 6.0
Add support for angularFactor for applyForce, see http://code.google.com/p/bullet/issues/detail?id=59&can=1
2008-07-22 15:00:25 +00:00
erwin.coumans d71f8d6623 Added several updates for btSoftBody: convex cluster collision detection, new constraints, new demos (only enabled in SoftBodyDemo, todo for AllBulletDemos) etc.
Thanks a lot to Nathanael Presson for this update.
2008-07-22 02:22:01 +00:00
erwin.coumans 884a494412 make the source code compile with older compilers again (Visual Studio 2006 in particular)
renamed btDbvt::Volume to btDbvtVolume and btDbvt::Node to btDbvtNode to distinguish from btSoftBody::Node
2008-07-15 23:27:18 +00:00
erwin.coumans 8f3e9603f3 + fixed issue related to temporary/root collision shape in btCollisionObject
+ normalize plane normal input for btStaticPlaneShape
+ fixed issue related to swapped collision detectors (SphereTriangleDetector in particular)
Thanks a lot to Andrey Tuganov for reporting the issue and his reproduction case ( http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2143 )
2008-07-11 05:39:31 +00:00
erwin.coumans 9996da6f2d Update to btDbvt and btDbvtBroadphase, thanks to Nathanael Presson 2008-07-09 22:45:01 +00:00
erwin.coumans d49aeb9dff + improved split impulse constraint solver option
+ improved friction warm starting
+ made constraint solver configuration more consistent (moved m_solverMode into btContactSolverInfo)
+ reset timing in CDTestFramework after initialization (SAP init destorts timings)
+ make it easier to change default sizes for stack allocator in btDefaultCollisionConfiguration
2008-05-29 03:33:32 +00:00
erwin.coumans 3a94e70370 don't enable concave mesh for soft body demos (work-in-progress) 2008-05-24 05:32:54 +00:00
erwin.coumans f8e5481612 Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds
Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile
Enable soft body vs concave (albeit slow)
Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
2008-05-24 04:23:00 +00:00
erwin.coumans a1578accac more work on soft body versus concave trimesh 2008-05-23 18:50:41 +00:00
erwin.coumans 561066af75 + make compound versus soft body work (soft body uses interpolated transform)
+ fixed issue with persistent manifold, warmstarting values were not initialized properly
+ don't clear manifold in sphere-sphere collision (need warmstarting)
+ added support for 'split impulse', decouple positional error correction from velocity correction
This avoids adding momentum due to penetration correction, it can be tuned using following variables:
solverInfo.m_splitImpulse = true/false (disable/enable)
solverInfo.m_splitImpulsePenetrationThreshold (below this value, baumgarte/mixed velocity/penetration is used (cheaper, looks more plausible)
solverInfo.m_linearSlop (less jitter, when small amound of penetration is allowed)
2008-05-23 09:05:37 +00:00
erwin.coumans d9e7058ff2 Softbody improvements, thanks to Nathanael 2008-05-17 12:39:16 +00:00
erwin.coumans 649709dc2d updated build files 2008-05-10 19:24:39 +00:00
erwin.coumans bd97c5e569 Fixed warnings in Bullet/src core library
Thanks Martijn Reuvers from Two Tribes B.V. (www.twotribes.com) for the patch

To make this work more visible, suppress warnings in external libraries in Extras (COLLADA_DOM, libxml and glui contain many warnings)
Added PreprocessorDefinitions: _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE to vcproj files
2008-05-10 18:00:21 +00:00
erwin.coumans 6cc18e05aa initialize Element m_tag to zero 2008-05-06 02:57:27 +00:00
erwin.coumans b9acc820d6 removed collision template, some code style cleanup, added btDbvhBroadphase to BenchmarkDemo 2008-05-06 02:45:56 +00:00
erwin.coumans 1871513e00 update version to 2.69 2008-05-06 01:08:29 +00:00
erwin.coumans 6989ea8908 upgrade version to 2.69
moved btDbvt/btDbvtBroadphase to BulletCollision/BroadphaseCollision
applied code-layout to btSoftBodyHelpers.*
2008-05-06 00:58:10 +00:00
erwin.coumans 25c5d0d57a +Added btDbvtBroadphase, this very fast/efficient broadphase is based on Dynamic AABB tree (btDbvt).
+SoftBody improvements by Nathanael Presson:
+Add tetrahedralization
+Add support for tearing/slicing cloth and deformable volumes. Uncomment the line in Bullet/src/BulletSoftBody/btSoftBodyHelpers.h: //#define	BT_SOFTBODY_USE_STL	1
2008-05-05 23:19:21 +00:00
john.mccutchan e746310596 Disable SoftBody vs. Concave collision for now 2008-04-23 23:47:00 +00:00
erwin.coumans 73a5643580 add getAabb for btSoftBody,
add btSoftBodyConcaveCollisionAlgorithm, and register algorithm
2008-04-20 16:31:13 +00:00
erwin.coumans 0a3baf93d6 make btSoftBody versus btCompoundShape work 2008-04-20 15:42:21 +00:00
erwin.coumans 7a7b46b448 fixed Soft Body compile issues on Mac OSX, added build files 2008-04-14 07:44:54 +00:00
erwin.coumans be2490e4fb Final 2.68 from Nathanael Presson, mainly soft body related. Added raycast support for soft bodies (press comma-key in the soft body demos to toggle ray cast tests) 2008-04-14 06:24:56 +00:00
erwin.coumans 3df41a478d moved/updated projectfiles for new BulletSoftBody library 2008-04-11 18:56:49 +00:00
erwin.coumans 621be07178 move the SoftBody work into its own library, BulletSoftBody (work in progress) 2008-04-11 18:41:07 +00:00