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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-10-25 10:10:57 +00:00
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120 Commits 19 Branches 27 Tags
faa1dc90be9c5c812db32d9fdd3c4c6282237677
Commit Graph
7 Commits
Author SHA1 Message Date
ejcoumans a359212fb3 more work on parallel dispatching of simulation islands 2006-07-01 03:33:05 +00:00
ejcoumans 2d80bae6e3 fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation. 2006-07-01 00:22:15 +00:00
ejcoumans 3a85557c29 Refactoring for parallel processing of islands, collision detection and constraint solving. 2006-06-30 00:41:09 +00:00
ejcoumans c8a0c95195 added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision
fixed CcdPhysicsDemo: don't pick static objects, it create a point 2 point constraint, which assert in jacobian generation
2006-06-25 19:36:50 +00:00
ejcoumans 2eed545a70 enable to suspend and restore dynamics. also, catched the case where failed dynamics (resulting in infinite AABB sizes) doesn't mess up the entire simulation, it just get's deactivated (with a message that a simulation error happened) 2006-06-22 03:00:43 +00:00
ejcoumans 51a645bb4a constraints between bodies merge constraint simulations (this fixes problems with deactivation/sleeping) 2006-06-17 15:22:06 +00:00
ejcoumans e061ec1ebf moved files around 2006-05-25 19:18:29 +00:00
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