Rename member numerator to m_numerator in btConvexHullComputer.cpp to avoid confusion (Thanks to Ian for the feedback)
Add btSoftBody::addAeroForceToNode and btSoftBody::addAeroForceToFace, thanks to Dongsoo Han/Saggita
Move btSoftBodySolverData.h to src/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h
Attempt to re-enable MiniCL version of OpenCLClothDemo (cloth-capsule collision still broken)
Add optional OpenCL acceleration to SerializeDemo (just for cloth)
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
Added assert to check for positive masses in btCompoundShape::calculatePrincipalAxisTransform, see Issue 399
Fixes for LLVM/GCC compilation issue in btSequentialImpulseConstraintSolver
(Untested) fix for Linux 64bit compilation Issue 409
Added Demos/ThreadingDemo showing how to use the cross-platform btThreadSupportInterface under Windows.
Added Demos/ParticlesOpenCL showing how to run the NVidia particle demo under OpenCL implementations by AMD, NVidia and MiniCL (CPU)
MiniCL includes a cross-platform run-time frontend based on pthreads, Win32 Threads, or libspe2 for Cell SPU.
It is there, to bridge the gap until OpenCL is more widely available.
See Bullet/Demos/VectorAdd, influenced by NVidia OpenCL Jumpstart Guide:
http://developer.download.nvidia.com/OpenCL/NVIDIA_OpenCL_JumpStart_Guide.pdf