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2.82
2.83
2.83.4
2.83.5
2.83.6
2.83.7
2.84
2.85
2.85.1
2.86
2.86.1
2.87
2.88
2.89
3.05
3.06
3.07
3.08
3.09
3.17
3.21
3.22
3.22a
3.22b
3.23
3.24
3.25
-
8c07b2a8a1
fixes in build system
erwin.coumans
2009-08-08 00:41:57 +00:00 -
aef97d6015
Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
erwin.coumans
2009-08-07 08:57:56 +00:00 -
5d2cf447e4
Some more minor improvements for PS3 SPU version
erwin.coumans
2009-08-06 20:03:09 +00:00 -
709f981390
remove redundant methods thanks ejtttje for the patch: http://code.google.com/p/bullet/issues/detail?id=262
erwin.coumans
2009-08-06 03:48:01 +00:00 -
1808ec6a0e
Some more minor improvements for PS3 SPU version
erwin.coumans
2009-08-05 23:25:44 +00:00 -
3e2529fcb5
Minor constraint refactoring, to allow SPU-side processing for PLAYSTATION 3 (added non-virtual methods) Also comment-out some code for __SPU__ to reduce code size Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints) Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht)
erwin.coumans
2009-08-05 22:14:46 +00:00 -
b16f251530
Initialize m_maxNumTasks, it is required by the spubullet-2.75 for PLAYSTATION 3.
erwin.coumans
2009-08-05 01:10:46 +00:00 -
1b457b45e2
Minor fixes in multi-threaded narrowphase Bullet version: allow to dynamically switch number of threads/SPUs Disable USE_SEPDISTANCE_UTIL for now
erwin.coumans
2009-08-04 00:03:14 +00:00 -
3160a0555c
Revert GIMPACT change (#define BULLET_TRIANGLE_COLLISION 1)after several reports that it doesn't work well Disable SIMD/SSE when using double precision on __APPLE__, thanks Ola for the report! http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=3878
erwin.coumans
2009-07-27 06:28:47 +00:00 -
82fff60324
updated MayaPlugin Makefile.mac for Mac OSX. Usage: make -f Makefile.mac install
erwin.coumans
2009-07-22 19:08:43 +00:00 -
bbc072958b
compile fix for OSX 10.4, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3825
erwin.coumans
2009-07-16 07:03:16 +00:00 -
82828745ea
enable SIMD for Apple OSX Intel compile fixes for _btGpu_computeGridSize undefined in libBulletMultiThreaded http://code.google.com/p/bullet/issues/detail?id=246
erwin.coumans
2009-07-16 06:23:04 +00:00 -
40c73f327c
+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly + Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true; (see Demos/Benchmarks/Benchmark4 (convex objects falling down) + Fix for plane drawing (just wire-frame) + Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used) + replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts + Some fixes in GJK penetration depth normal direction (broken in a previous commit) + fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly + allow debug drawing to debug btContinuousConvexCollision + add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
erwin.coumans
2009-07-15 16:47:48 +00:00 -
a27b349dd0
compile fixes for Linux
erwin.coumans
2009-07-14 19:43:22 +00:00 -
60c107b7a7
Updated INSTALL description. This info should go also in Bullet User Manual and Online. Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248
erwin.coumans
2009-07-14 02:10:03 +00:00 -
c4ad354ac0
More GJK degeneracy fixes, thanks Jacob Langford for the feedback: http://code.google.com/p/bullet/issues/detail?id=250
erwin.coumans
2009-07-13 21:48:19 +00:00 -
d4b099236c
attempts to improve degeneracies in GJK implementation
erwin.coumans
2009-07-10 21:27:04 +00:00 -
3538ac1162
add radius to debug sphere drawing
erwin.coumans
2009-07-10 00:26:46 +00:00 -
d9ad88aa7a
Fix in some degenerate GJK configuration: once a degenerate GJK case is detected, without valid EPA penetration, use a second GJK run without margin. Thanks to Jacob Langford for the report:http://code.google.com/p/bullet/issues/detail?id=250
erwin.coumans
2009-07-09 22:10:27 +00:00 -
dc4180f1ce
+ fix bug in SoftDemo: use removeRigidBody for rigid bodies, instead of removeCollisionObject + use default convex drawing instead of special cylinder drawing (caps are wrongly drawn) + allow camera translation using middle-mouse button in SoftDemo + add/removeCollisionObject virtual Thanks Ola for this suggestion
erwin.coumans
2009-07-06 04:15:02 +00:00 -
99f6ff7cf3
Some fixes to work with constraint angle limits close to -PI or PI
rponom
2009-06-12 01:23:47 +00:00 -
699ba8f5b2
forgot to update Demos/Gpu2dDemo for btMultiSphereShape change (removed 1st argument)
erwin.coumans
2009-06-11 14:32:41 +00:00 -
f552a1dbbf
Remove first argument from btMultiSphereShape, calculate local inertia approximation from aabb. If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead (amd btCompoundShape::calculatePrincipalAxisTransform)
erwin.coumans
2009-06-11 13:51:48 +00:00 -
6c80353556
Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero) Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code Don't disable 3D box-box in box2ddemo
erwin.coumans
2009-06-11 12:22:41 +00:00 -
3e5fc86a6c
Iterate only over non-static rigid bodies, instead of all collision objects http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625 http://code.google.com/p/bullet/issues/detail?id=128
erwin.coumans
2009-06-11 01:25:10 +00:00 -
659272685b
Applied patch to fix scaling on btCapsuleShape: http://code.google.com/p/bullet/issues/detail?id=230 Thanks Chuck Spencer for report/fix!
erwin.coumans
2009-06-11 00:23:49 +00:00 -
47a4435a9a
Make is easier to compile Bullet/Extras/sph: 1) use $(CUDA_INC_PATH) for CUDA include path 2) avoid using cuda util, but use BT_GPU_SAFE_CALL and BT_GPU_CHECK_ERROR (defined in Bullet/Extras/CUDA/btCudaUtil.h) 3) remove pre-linked glee*.lib, but include glee.c directly
erwin.coumans
2009-06-10 22:44:27 +00:00 -
656d6b8336
Make is easier to compile Bullet/Extras/sph: 4) removed fluids_2008.sln, just use automatic converted upgrade using fluids_2005.sln solution Use Bullet/Glut/GL folder, instead of Bullet/Extras/spu/common/GL folder)
erwin.coumans
2009-06-10 22:43:23 +00:00 -
acf8ed3de5
Re-enabled split impulse: avoids adding linear/angular momentum due to penetration recovery. Both SIMD and scalar version is supported.
erwin.coumans
2009-06-10 22:04:06 +00:00 -
b0d5fbcc6c
remove Blender-hack for older compilers (just apply the hack only in the Blender copy of Bullet)
erwin.coumans
2009-06-09 05:10:06 +00:00 -
a9141d5daf
Fix in generic 6dof constraint, when springs/limits/motors are combined Added btGeneric6DofConstraint::getRelativePivotPosition to read relative linear position of the constraint frame (pivot)
erwin.coumans
2009-06-06 01:09:06 +00:00 -
ee664e7750
Damping for spring motors added see btGeneric6DofSpringConstraint::setDamping()
rponom
2009-06-02 01:10:43 +00:00 -
d58a14b4cd
include <string.h> instead of <memory.h>
erwin.coumans
2009-05-29 02:08:03 +00:00 -
dfa1f033da
Bug fix : Instability of spring motor for the 6DOF constraint
rponom
2009-05-27 20:20:38 +00:00 -
3985e2e328
erwin.coumans
2009-05-27 01:46:58 +00:00 -
d198d18721
added SVN $revision$ and $date$ for btScalar.h, to make it easier to see Bullet version
erwin.coumans
2009-05-27 01:38:43 +00:00 -
258ef6e25a
+ Added joint feedback for constraints, needs testing/demo before 2.75 release. See also http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2677 and http://code.google.com/p/bullet/issues/detail?id=227
erwin.coumans
2009-05-27 01:34:46 +00:00 -
056659d2af
"Motor at limit" jitter fixed for btGeneric6Dof constraint This also _should_ fix situation when 6DOF constraint with motor get stuck at limit (see forum topic at http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3598&p=13603&hilit=ode*#p13603 )
rponom
2009-05-27 00:36:02 +00:00 -
c9f3d3f8b6
patch to fix autotools/automake make build system. Thanks to William Knight, http://code.google.com/p/bullet/issues/detail?id=226
erwin.coumans
2009-05-26 04:52:23 +00:00 -
0c097bd45a
Added keyboardUpCallback, Thanks to Erik Weitnauer http://code.google.com/p/bullet/issues/detail?id=215#c1
erwin.coumans
2009-05-23 02:48:16 +00:00 -
0ada7cbb1e
Fix in btGjkPairDetector, possibly causing a floating point overflow Thanks Ole for the report and suggested fix: http://code.google.com/p/bullet/issues/detail?id=220&can=1&start=200
erwin.coumans
2009-05-23 02:28:58 +00:00 -
badf723257
Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
erwin.coumans
2009-05-23 02:15:54 +00:00 -
1e11223f6b
updates to msvc projectfiles
erwin.coumans
2009-05-23 01:51:02 +00:00 -
31d3bf7700
compile fixes for trunk on OSX
erwin.coumans
2009-05-23 01:40:27 +00:00 -
4f92f69ca4
added projectfiles
erwin.coumans
2009-05-22 20:09:19 +00:00 -
4ad21d36f9
some fixes in build systems
erwin.coumans
2009-05-22 19:24:20 +00:00 -
bc1662abee
Gpu3D demo added
rponom
2009-05-22 02:41:22 +00:00 -
fb6146f0be
Added MiniCL, a limited subset of OpenCL, the open standard for parallel programming of heterogeneous systems. MiniCL includes a cross-platform run-time frontend based on pthreads, Win32 Threads, or libspe2 for Cell SPU. It is there, to bridge the gap until OpenCL is more widely available.
erwin.coumans
2009-05-22 01:43:37 +00:00 -
2f1014268b
+ Internal improvements for collision shapes 1) add AabbCaching versions of btPolyhedralConvexShape and btMultiSphereShape (this speeds up btMultiSphereShape 'getAabb', and reduces size of btBoxShape) 2) btCylinderShape doesn't derive from btBoxShape anymore + Minor fixes in drawing for btMultiSphereShape, btBoxShape. + Don't re-generate btDebugFont every frame + Disabled velocity prediction for btDbvtBroadphase. Previous default can be restored using btDbvtBroadphase->setVelocityPrediction(1./2.);
erwin.coumans
2009-05-22 01:03:45 +00:00 -
c680791ce9
3 new constraints added : btGeneric6DofSpringConstraint, btUniversalConstraint, btHinge2Constraint Motors for btConeTwistConstraint added (for obsolete solver only) appConstraintDemo changed to test new constraints Several coding-style fixes
rponom
2009-05-21 22:10:13 +00:00 -
8d9c445b73
Fix btGpu2dDemo build -> remove btGpuUtils.cpp and re-enable 3 include files for CPU implementation (btGpuUtils.cpp requires several build system fixes first)
erwin.coumans
2009-05-16 14:44:28 +00:00 -
a95b2a33bd
Added a possibility to build appGpu2dDemo with CUDA solver. It is disabled by default, see Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.h for instructions how to enable it
rponom
2009-05-14 20:20:56 +00:00 -
42ece54556
applied patch that allows to enable multithreading mode for CcdPhysicsDemo, Still requires manually adding BulletMultiThreaded library dependency (we won't enable it by default just yet) Thanks SkewMatrix for the report/fix: http://code.google.com/p/bullet/issues/detail?id=222
erwin.coumans
2009-05-14 17:24:08 +00:00 -
1526691f89
fixed memory leaks in ForkLiftDemo/VehicleDemo Thanks to mi076 for report+fix: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2652 Minor syntax error fix in a Jamfile
erwin.coumans
2009-05-14 17:03:42 +00:00 -
e260bcd1b2
Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA. This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
erwin.coumans
2009-05-13 22:28:03 +00:00 -
4616b62686
Static objects support added for appGpu2dDemo
rponom
2009-05-13 00:43:42 +00:00 -
22fe8935c3
updated test1.oec with a few static objects fix Maya plugin hinge constraint support update copyright year in BulletCollision/CollisionShapes.
erwin.coumans
2009-05-12 22:28:45 +00:00 -
6ac6b3a257
Second attempt to commit appGpu2dDemo with Bullet narrowphase Previous version was with old btGpuDemoDynamicsWorld.cpp :-(
rponom
2009-05-12 18:56:08 +00:00 -
fcf7bda3b0
More stable parameters for solver (GpuDemo2d) Added a possibility to switch between GPU/Bullet narrowphase ('j' key)
rponom
2009-05-12 01:54:41 +00:00 -
34685cb631
Fixes for Linux compilation, Thanks to Ole: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3590 Add option to select EPA or Minkowski sampling method in btDefaultCollisionConfiguration
erwin.coumans
2009-05-11 20:35:26 +00:00 -
0a360904b6
fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code
erwin.coumans
2009-05-09 21:25:42 +00:00 -
9da45d5751
updated autogenerated msvc projectfiles, by default, use SSE instead of SSE2 for release build
erwin.coumans
2009-05-09 21:20:47 +00:00 -
33029ad996
updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont fix debug drawing of btMultiSphereShape added box2d demo added experimental gpu 2d demo
erwin.coumans
2009-05-09 19:27:14 +00:00 -
7a210546cf
added existing demos to CMake build system thanks to http://code.google.com/p/bullet/issues/detail?id=209 Added helper method 'getAxis' to btQuaternion, thanks to Tully.Foote, http://code.google.com/p/bullet/issues/detail?id=205
erwin.coumans
2009-05-06 22:03:22 +00:00 -
d9c4529a26
+ bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array. Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218
erwin.coumans
2009-05-06 19:55:05 +00:00 -
f3c3d2f156
+ disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move) + applied patch to mix double/single precision meshes independent from double/single precision Bullet build Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213 + re-enable warming starting in constraint solver, it was disabled by accident + fix btConvexHullShape constructor, so accept vertices with non-16-byte striding Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
erwin.coumans
2009-05-06 19:13:11 +00:00 -
77fac5e2ae
revert accidently committed tweaks in demos
erwin.coumans
2009-03-23 03:36:03 +00:00 -
7ae29bd13e
add plSetOpenGLMatrix to Bullet-C-API
erwin.coumans
2009-03-10 00:13:18 +00:00 -
69b7f177db
Added basic example Bullet C-Sharp wrapping the Bullet C-API.
erwin.coumans
2009-03-10 00:12:24 +00:00 -
0cd0529c4a
the component of the up axis needs to be scaled, to reduce roll.
erwin.coumans
2009-03-09 03:53:16 +00:00 -
700db838b1
Add 1D and 2D support for Bullet: using rigidbody->angularFactor(const btVector3& factor) and body->setLinearFactor(const btVector3& linearFactor); For example, to only allow linear motion in the X-Z plane, and only rotation around Y axis use: body->setLinearFactor(btVector3(1,0,1)); body->setAngularFactor(btVector3(0,1,0)); Fix build issues with CodeBlocks, when generating projectfiles using CMake 2.6: ${OPENGL_glU_LIBRARY} should be ${OPENGL_glu_LIBRARY} Fix build issue with CodeBlocks, comment out xmlfree in Extras/COLLADA_DOM/src/modules/LIBXMLPlugin/daeLIBXMLPlugin.cpp (will leak memory)
erwin.coumans
2009-03-08 04:14:17 +00:00 -
3317f17270
updated Bullet_User_Manual.pdf minor cosmetic changes in some demos
erwin.coumans
2009-03-03 23:04:41 +00:00 -
8df080e1a6
delete some unused (broken) project solutions, to avoid confusion
erwin.coumans
2009-03-03 21:37:17 +00:00 -
0905002e3f
make sure to be backwards compatible with spubullet 2.73 sp1 (PLAYSTATION 3 version)
erwin.coumans
2009-03-03 20:30:31 +00:00 -
fab02c0104
sinf -> btSin cosf -> btCos Thanks to Hawkins22 for the report, http://code.google.com/p/bullet/issues/detail?id=200
erwin.coumans
2009-03-03 18:43:01 +00:00 -
90f96aec27
Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters. btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now. Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
erwin.coumans
2009-03-03 16:18:23 +00:00 -
459c22e7cb
Synchronized changes of Bullet, from Blender. Added optional flag btSoftBody::appendAnchor( int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false), to disable collision between soft body and rigid body, when pinned Added btCollisionObject::setAnisotropicFriction, to scale friction in x,y,z direction. Added btCollisionObject::setContactProcessingThreshold(float threshold), to avoid collision resolution of contact above a certain distance. Avoid collisions between static objects (causes the CharacterDemo to assert, when a dynamic object hits character)
erwin.coumans
2009-03-03 06:47:52 +00:00 -
5be9f8f301
basic implementation of self-collision for btSoftBody with collision clusters: perform regular soft body versus soft body, but disable collision detection between clusters that are connected/share any node (vertex).
erwin.coumans
2009-03-02 05:13:26 +00:00 -
210fe36106
Add backface culling and option to keep unflipped hit normal in case a ray hits a back-facing triangle. Usage: set RayResultCallback.m_flags to kF_FilterBackfaces, optionally combined with kF_KeepUnflippedNormal. Thanks Andy O'Neil for the patch!
erwin.coumans
2009-02-28 01:25:23 +00:00 -
a216ce4bf6
apply patch for convex decomposition performance improvements, thanks to Tuan Kuranes: http://code.google.com/p/bullet/issues/detail?id=199 Fix in soft body collision, adding collision margin twice (was visible when rigid body spheres rested on cloth)
erwin.coumans
2009-02-28 00:21:30 +00:00 -
93dd14dfff
use 0.2 as default erp for AllBulletDemos
erwin.coumans
2009-02-27 03:13:58 +00:00 -
3548c01985
add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262 Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266 Change contact breaking threshold Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179 Updated user manual (needs lots more work) Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.
erwin.coumans
2009-02-27 02:33:48 +00:00 -
0066e41a92
fix automake/make build for AllBulletDemos (ConstraintDemo was added), and remove unused folder from Jamfile
erwin.coumans
2009-02-20 17:40:23 +00:00 -
a95d0e638e
fixes in btConeTwistConstraint, check for btFuzzyZero instead of zero to avoid instability.
erwin.coumans
2009-02-20 00:53:24 +00:00 -
8acadeb711
minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3, set svn:eol-style native for folder files http://code.google.com/p/bullet/issues/detail?id=191
erwin.coumans
2009-02-18 22:52:03 +00:00 -
d9218378b0
updated XCode projectfile for AllBulletDemosOSX
erwin.coumans
2009-02-18 20:14:54 +00:00 -
8295114c68
Some improvements for the btConeTwistConstraint: - member m_fixThresh was added; - one of two swing rotations become fixed if the corresponding limit is less than m_fixThresh value;
rponom
2009-02-18 19:46:42 +00:00 -
4236764cfb
enable 'getAngularFactor' again add getAppliedImpulse accessor to btManifoldPoint
erwin.coumans
2009-02-17 20:38:54 +00:00 -
4b98cadd4c
revert some testing code in BasicDemo
erwin.coumans
2009-02-13 02:42:39 +00:00 -
d886c06fa5
Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving) Move the convertContact inside constraint solver to its own method
erwin.coumans
2009-02-13 02:34:46 +00:00 -
26d7757135
avoid breaking the API (forcing to implement resetPool), so that spubullet 2.73 sp1 stays compatible with public bullet-2.74
erwin.coumans
2009-02-12 02:48:18 +00:00 -
5698d6aed1
reset randseed in constraint solver for determinism use BT_USE_SSE in btDbvt, defined in btScalar.h
erwin.coumans
2009-02-11 05:44:48 +00:00 -
6d17f63c54
fix in btMinkowskiSumShape, thanks to Kester Maddock for the report, reproduction case and fix: http://code.google.com/p/bullet/issues/detail?id=194
erwin.coumans
2009-02-11 00:12:08 +00:00 -
7a2a98078a
Fixes for broadphase/paircache determinism. Revert definition for ATTRIBUTE_ALIGNED16, and try to force sizeof(btSolverConstraint) by using unions with btScalar, for non-btScalar data types. Use btAssert and not assert. Don't access btAlignedObjectArray elements, for zero sets
erwin.coumans
2009-02-10 23:50:21 +00:00 -
be3260280a
Fix for issue #192 Also: Avoid divide by zero before OpenGL window is up
john.mccutchan
2009-02-10 22:10:21 +00:00 -
d0572bdef7
revert to use non-obsolete implementation, thanks to Kate for bringing this up. http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3191
erwin.coumans
2009-02-10 17:22:05 +00:00 -
225772b12a
Allocate large arrays of btVector3s on the heap instead of the stack. Fixes Issue #193
john.mccutchan
2009-02-10 16:24:12 +00:00 -
2a10a61f50
Some work-in-progress on making btDbvtBroadphase deterministic. When using the btSortedOverlappingPairCache, it seems deterministic now. todo: when using btHashedOverlappingPairCache.
erwin.coumans
2009-02-10 03:50:58 +00:00 -
bd5a7f623d
Bug in limits setup of ragdoll elbows fixed
rponom
2009-02-10 03:17:57 +00:00 -
c94cad8cba
Added a possibility for btHingeConstraint to use frame of rigid body A as a reference frame at construction time. It is off by default, so the existing code should work as before
rponom
2009-02-10 02:42:54 +00:00