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16 lines
292 B
GLSL
16 lines
292 B
GLSL
#version 150
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uniform mat4 ModelViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec4 colour;
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in vec4 position;
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in vec4 colourIn;
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out vec4 colourV;
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void main (void)
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{
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colourV = (colour[3] == -1) ? colourIn : colour;
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gl_Position = ProjectionMatrix * ModelViewMatrix * position;
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}
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