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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btMultiBodyLink.h"
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#include "btMultiBodyLinkCollider.h"
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bool btMultibodyLink::isStaticOrKinematic() const
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{
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return m_collider && m_collider->isStaticOrKinematicObject();
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}
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void btMultibodyLink::setDynamicType(int dynamicType)
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{
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if(m_collider) {
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int oldFlags = m_collider->getCollisionFlags();
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oldFlags &= ~(btCollisionObject::CF_STATIC_OBJECT | btCollisionObject::CF_KINEMATIC_OBJECT);
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m_collider->setCollisionFlags(oldFlags | dynamicType);
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}
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}
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