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bullet3/src/BulletSoftBody/btBackwardEulerObjective.cpp

89 lines
2.5 KiB
C++

//
// btBackwardEulerObjective.cpp
// BulletSoftBody
//
// Created by Xuchen Han on 7/9/19.
//
#include "btBackwardEulerObjective.h"
btBackwardEulerObjective::btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
: cg(20)
, m_softBodies(softBodies)
, precondition(DefaultPreconditioner())
, projection(m_softBodies, m_dt)
, m_backupVelocity(backup_v)
{
// TODO: this should really be specified in initialization instead of here
btMassSpring* mass_spring = new btMassSpring(m_softBodies);
m_lf.push_back(mass_spring);
}
void btBackwardEulerObjective::reinitialize(bool nodeUpdated)
{
if(nodeUpdated)
{
projection.setSoftBodies(m_softBodies);
}
for (int i = 0; i < m_lf.size(); ++i)
{
m_lf[i]->reinitialize(nodeUpdated);
projection.reinitialize(nodeUpdated);
}
}
void btBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
{
for (int i = 0; i < b.size(); ++i)
b[i].setZero();
// add in the mass term
size_t counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
const auto& node = psb->m_nodes[j];
b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
++counter;
}
}
for (int i = 0; i < m_lf.size(); ++i)
{
// add damping matrix
m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
// add stiffness matrix when fully implicity
m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
}
}
void btBackwardEulerObjective::computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
{
m_dt = dt;
btScalar tolerance = std::numeric_limits<float>::epsilon()* 16 * computeNorm(residual);
cg.solve(*this, dv, residual, tolerance);
}
void btBackwardEulerObjective::updateVelocity(const TVStack& dv)
{
for (int i = 0; i < m_softBodies.size(); ++i)
{
int counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
// only the velocity of the constrained nodes needs to be updated during CG solve
if (projection.m_constrainedDirections.size() > 0)
psb->m_nodes[j].m_v = m_backupVelocity[counter] + dv[counter];
++counter;
}
}
}
}