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bullet3/src/BulletSoftBody/btMassSpring.h

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C++

//
// btMassSpring.h
// BulletSoftBody
//
// Created by Chuyuan Fu on 7/1/19.
//
#ifndef BT_MASS_SPRING_H
#define BT_MASS_SPRING_H
#include "btLagrangianForce.h"
class btMassSpring : public btLagrangianForce
{
public:
using TVStack = btLagrangianForce::TVStack;
btMassSpring(const btAlignedObjectArray<btSoftBody *>& softBodies) : btLagrangianForce(softBodies)
{
}
virtual void addScaledForce(btScalar scale, TVStack& force)
{
int numNodes = getNumNodes();
btAssert(numNodes == force.size())
for (int i = 0; i < m_softBodies.size(); ++i)
{
const btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_links.size(); ++j)
{
const auto& link = psb->m_links[j];
const auto node1 = link.m_n[0];
const auto node2 = link.m_n[1];
btScalar kLST = link.Feature::m_material->m_kLST; // this is probly wrong, TODO: figure out how to get stiffness
btScalar r = link.m_rl;
size_t id1 = m_indices[node1];
size_t id2 = m_indices[node2];
// elastic force
// fully implicit
btVector3 dir = (node2->m_x - node1->m_x);
// explicit elastic force
// btVector3 dir = (node2->m_q - node1->m_q);
btVector3 dir_normalized = dir.normalized();
btVector3 scaled_force = scale * kLST * (dir - dir_normalized * r);
force[id1] += scaled_force;
force[id2] -= scaled_force;
// damping force
btVector3 v_diff = (node2->m_v - node1->m_v);
btScalar k_damp = psb->m_dampingCoefficient; // TODO: FIX THIS HACK and set k_damp properly
scaled_force = scale * v_diff * k_damp;
force[id1] += scaled_force;
force[id2] -= scaled_force;
}
}
}
virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
{
int numNodes = getNumNodes();
btAssert(numNodes == dx.size());
btAssert(numNodes == df.size());
// implicit elastic force
for (int i = 0; i < m_softBodies.size(); ++i)
{
const btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_links.size(); ++j)
{
const auto& link = psb->m_links[j];
const auto node1 = link.m_n[0];
const auto node2 = link.m_n[1];
btScalar kLST = link.Feature::m_material->m_kLST;
size_t id1 = m_indices[node1];
size_t id2 = m_indices[node2];
btVector3 local_scaled_df = scale * kLST * (dx[id2] - dx[id1]);
df[id1] += local_scaled_df;
df[id2] -= local_scaled_df;
}
}
}
virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
{
// implicity damping force
for (int i = 0; i < m_softBodies.size(); ++i)
{
const btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_links.size(); ++j)
{
const auto& link = psb->m_links[j];
const auto node1 = link.m_n[0];
const auto node2 = link.m_n[1];
btScalar k_damp = psb->m_dampingCoefficient;
size_t id1 = m_indices[node1];
size_t id2 = m_indices[node2];
btVector3 local_scaled_df = scale * k_damp * (dv[id2] - dv[id1]);
df[id1] += local_scaled_df;
df[id2] -= local_scaled_df;
}
}
}
int getNumNodes()
{
int numNodes = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
numNodes += m_softBodies[i]->m_nodes.size();
}
return numNodes;
}
};
#endif /* btMassSpring_h */