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119 lines
4.0 KiB
C++
119 lines
4.0 KiB
C++
//
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// btMassSpring.h
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// BulletSoftBody
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//
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// Created by Chuyuan Fu on 7/1/19.
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//
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#ifndef BT_MASS_SPRING_H
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#define BT_MASS_SPRING_H
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#include "btLagrangianForce.h"
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class btMassSpring : public btLagrangianForce
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{
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public:
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using TVStack = btLagrangianForce::TVStack;
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btMassSpring(const btAlignedObjectArray<btSoftBody *>& softBodies) : btLagrangianForce(softBodies)
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{
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}
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virtual void addScaledForce(btScalar scale, TVStack& force)
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{
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int numNodes = getNumNodes();
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btAssert(numNodes == force.size())
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_links.size(); ++j)
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{
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const auto& link = psb->m_links[j];
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const auto node1 = link.m_n[0];
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const auto node2 = link.m_n[1];
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btScalar kLST = link.Feature::m_material->m_kLST; // this is probly wrong, TODO: figure out how to get stiffness
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btScalar r = link.m_rl;
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size_t id1 = m_indices[node1];
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size_t id2 = m_indices[node2];
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// elastic force
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// fully implicit
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btVector3 dir = (node2->m_x - node1->m_x);
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// explicit elastic force
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// btVector3 dir = (node2->m_q - node1->m_q);
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btVector3 dir_normalized = dir.normalized();
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btVector3 scaled_force = scale * kLST * (dir - dir_normalized * r);
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force[id1] += scaled_force;
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force[id2] -= scaled_force;
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// damping force
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btVector3 v_diff = (node2->m_v - node1->m_v);
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btScalar k_damp = psb->m_dampingCoefficient; // TODO: FIX THIS HACK and set k_damp properly
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scaled_force = scale * v_diff * k_damp;
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force[id1] += scaled_force;
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force[id2] -= scaled_force;
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}
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}
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}
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virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
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{
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int numNodes = getNumNodes();
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btAssert(numNodes == dx.size());
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btAssert(numNodes == df.size());
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// implicit elastic force
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_links.size(); ++j)
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{
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const auto& link = psb->m_links[j];
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const auto node1 = link.m_n[0];
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const auto node2 = link.m_n[1];
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btScalar kLST = link.Feature::m_material->m_kLST;
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size_t id1 = m_indices[node1];
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size_t id2 = m_indices[node2];
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btVector3 local_scaled_df = scale * kLST * (dx[id2] - dx[id1]);
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df[id1] += local_scaled_df;
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df[id2] -= local_scaled_df;
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}
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}
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}
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virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
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{
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// implicity damping force
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_links.size(); ++j)
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{
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const auto& link = psb->m_links[j];
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const auto node1 = link.m_n[0];
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const auto node2 = link.m_n[1];
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btScalar k_damp = psb->m_dampingCoefficient;
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size_t id1 = m_indices[node1];
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size_t id2 = m_indices[node2];
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btVector3 local_scaled_df = scale * k_damp * (dv[id2] - dv[id1]);
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df[id1] += local_scaled_df;
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df[id2] -= local_scaled_df;
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}
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}
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}
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int getNumNodes()
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{
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int numNodes = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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numNodes += m_softBodies[i]->m_nodes.size();
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}
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return numNodes;
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}
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};
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#endif /* btMassSpring_h */
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