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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-10-21 08:10:56 +00:00
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29f3afe2a422fadc8d68c20fdd6dfa647e580c9e
bullet3/src/BulletDynamics
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erwin coumans 29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
..
Character
Fixed btKinematicController from clipping through walls in corners.
2016-08-19 18:46:07 -05:00
ConstraintSolver
revert default contact 'erp' (error-reduction-parameter) from 0.8 to 0.2
2016-09-26 07:55:30 -07:00
Dynamics
separate spinning friction (torsional friction around contact normal) from
2016-09-16 00:04:33 +01:00
Featherstone
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
2016-10-14 15:06:09 -07:00
MLCPSolvers
Enable softness for btRigidBody contacts. This is implemented by some value (CFM, constraint force mixing) to the main diagonal of A.
2016-01-22 17:43:36 -08:00
Vehicle
fix warnings (thanks to Aaron!)
2015-09-10 17:52:41 -07:00
CMakeLists.txt
Add slider constraint.
2016-08-25 11:54:59 -07:00
premake4.lua
premake: use *.cpp insteadl of **.cpp
2014-09-05 11:22:25 -07:00
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