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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-06-08 08:13:55 +00:00
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2c204c49e56ed15ec5fcfa71d199ab6d6570b3f5
bullet3/data/kuka_iiwa
History
Erwin Coumans 68424feb2d don't use empty frame for pose in sdf files
use hint for clang that if (0) is intentional
2021-08-30 19:40:20 +00:00
..
meshes
add new .obj files for kuka_iiwa/model.urdf
2017-05-31 21:43:09 -07:00
kuka_with_gripper2.sdf
don't use empty frame for pose in sdf files
2021-08-30 19:40:20 +00:00
kuka_with_gripper.sdf
don't use empty frame for pose in sdf files
2021-08-30 19:40:20 +00:00
kuka_world.sdf
don't use empty frame for pose in sdf files
2021-08-30 19:40:20 +00:00
license.txt
data: add license files (mostly copied from the URDF files)
2018-08-09 15:50:39 -07:00
model2.sdf
don't use empty frame for pose in sdf files
2021-08-30 19:40:20 +00:00
model_for_sdf.urdf
test load kuka arm sdf
2016-05-11 13:43:50 -07:00
model_free_base.urdf
Update pybullet autogenerated C# bindings, with very basic example script that runs inside Unity 3D
2017-09-29 07:47:31 -07:00
model_vr_limits.urdf
add kuka iiwa with different limits (experiment with inverse kinematics null space)
2016-10-09 21:16:01 -07:00
model.sdf
don't use empty frame for pose in sdf files
2021-08-30 19:40:20 +00:00
model.urdf
Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
2017-05-31 20:32:45 -07:00
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