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https://github.com/bulletphysics/bullet3.git
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384 lines
11 KiB
C++
384 lines
11 KiB
C++
/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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// main window and event handling for X11
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#include <ode/config.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/keysym.h>
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#include <GL/glx.h>
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#include <drawstuff/drawstuff.h>
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#include <drawstuff/version.h>
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#include "internal.h"
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//***************************************************************************
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// error handling for unix
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static void printMessage (char *msg1, char *msg2, va_list ap)
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{
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fflush (stderr);
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fflush (stdout);
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fprintf (stderr,"\n%s: ",msg1);
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vfprintf (stderr,msg2,ap);
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fprintf (stderr,"\n");
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fflush (stderr);
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}
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extern "C" void dsError (char *msg, ...)
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{
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va_list ap;
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va_start (ap,msg);
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printMessage ("Error",msg,ap);
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exit (1);
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}
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extern "C" void dsDebug (char *msg, ...)
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{
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va_list ap;
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va_start (ap,msg);
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printMessage ("INTERNAL ERROR",msg,ap);
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// *((char *)0) = 0; ... commit SEGVicide ?
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abort();
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}
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extern "C" void dsPrint (char *msg, ...)
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{
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va_list ap;
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va_start (ap,msg);
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vprintf (msg,ap);
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}
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//***************************************************************************
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// openGL window
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// X11 display info
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static Display *display=0;
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static int screen=0;
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static XVisualInfo *visual=0; // best visual for openGL
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static Colormap colormap=0; // window's colormap
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static Atom wm_protocols_atom = 0;
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static Atom wm_delete_window_atom = 0;
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// window and openGL
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static Window win=0; // X11 window, 0 if not initialized
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static int width=0,height=0; // window size
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static GLXContext glx_context=0; // openGL rendering context
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static int last_key_pressed=0; // last key pressed in the window
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static int run=1; // 1 if simulation running
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static int pause=0; // 1 if in `pause' mode
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static int singlestep=0; // 1 if single step key pressed
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static int writeframes=0; // 1 if frame files to be written
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static void createMainWindow (int _width, int _height)
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{
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// create X11 display connection
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display = XOpenDisplay (NULL);
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if (!display) dsError ("can not open X11 display");
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screen = DefaultScreen(display);
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// get GL visual
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static int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE,16,
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GLX_RED_SIZE,4, GLX_GREEN_SIZE,4,
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GLX_BLUE_SIZE,4, None};
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visual = glXChooseVisual (display,screen,attribList);
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if (!visual) dsError ("no good X11 visual found for OpenGL");
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// create colormap
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colormap = XCreateColormap (display,RootWindow(display,screen),
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visual->visual,AllocNone);
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// initialize variables
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win = 0;
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width = _width;
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height = _height;
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glx_context = 0;
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last_key_pressed = 0;
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if (width < 1 || height < 1) dsDebug (0,"bad window width or height");
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// create the window
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XSetWindowAttributes attributes;
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attributes.background_pixel = BlackPixel(display,screen);
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attributes.colormap = colormap;
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attributes.event_mask = ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask | ButtonMotionMask | PointerMotionHintMask |
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StructureNotifyMask;
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win = XCreateWindow (display,RootWindow(display,screen),50,50,width,height,
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0,visual->depth, InputOutput,visual->visual,
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CWBackPixel | CWColormap | CWEventMask,&attributes);
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// associate a GLX context with the window
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glx_context = glXCreateContext (display,visual,0,GL_TRUE);
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if (!glx_context) dsError ("can't make an OpenGL context");
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// set the window title
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XTextProperty window_name;
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window_name.value = (unsigned char *) "Simulation";
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window_name.encoding = XA_STRING;
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window_name.format = 8;
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window_name.nitems = strlen((char *) window_name.value);
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XSetWMName (display,win,&window_name);
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// participate in the window manager 'delete yourself' protocol
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wm_protocols_atom = XInternAtom (display,"WM_PROTOCOLS",False);
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wm_delete_window_atom = XInternAtom (display,"WM_DELETE_WINDOW",False);
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if (XSetWMProtocols (display,win,&wm_delete_window_atom,1)==0)
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dsError ("XSetWMProtocols() call failed");
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// pop up the window
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XMapWindow (display,win);
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XSync (display,win);
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}
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static void destroyMainWindow()
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{
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glXDestroyContext (display,glx_context);
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XDestroyWindow (display,win);
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XSync (display,0);
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display = 0;
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win = 0;
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glx_context = 0;
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}
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static void handleEvent (XEvent &event, dsFunctions *fn)
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{
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static int mx=0,my=0; // mouse position
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static int mode = 0; // mouse button bits
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switch (event.type) {
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case ButtonPress: {
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if (event.xbutton.button == Button1) mode |= 1;
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if (event.xbutton.button == Button2) mode |= 2;
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if (event.xbutton.button == Button3) mode |= 4;
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mx = event.xbutton.x;
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my = event.xbutton.y;
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}
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return;
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case ButtonRelease: {
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if (event.xbutton.button == Button1) mode &= (~1);
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if (event.xbutton.button == Button2) mode &= (~2);
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if (event.xbutton.button == Button3) mode &= (~4);
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mx = event.xbutton.x;
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my = event.xbutton.x;
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}
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return;
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case MotionNotify: {
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if (event.xmotion.is_hint) {
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Window root,child;
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unsigned int mask;
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XQueryPointer (display,win,&root,&child,&event.xbutton.x_root,
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&event.xbutton.y_root,&event.xbutton.x,&event.xbutton.y,
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&mask);
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}
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dsMotion (mode, event.xmotion.x - mx, event.xmotion.y - my);
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mx = event.xmotion.x;
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my = event.xmotion.y;
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}
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return;
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case KeyPress: {
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KeySym key;
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XLookupString (&event.xkey,NULL,0,&key,0);
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if ((event.xkey.state & ControlMask) == 0) {
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if (key >= ' ' && key <= 126 && fn->command) fn->command (key);
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}
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else if (event.xkey.state & ControlMask) {
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switch (key) {
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case 't': case 'T':
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dsSetTextures (dsGetTextures() ^ 1);
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break;
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case 's': case 'S':
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dsSetShadows (dsGetShadows() ^ 1);
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break;
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case 'x': case 'X':
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run = 0;
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break;
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case 'p': case 'P':
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pause ^= 1;
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singlestep = 0;
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break;
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case 'o': case 'O':
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if (pause) singlestep = 1;
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break;
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case 'v': case 'V': {
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float xyz[3],hpr[3];
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dsGetViewpoint (xyz,hpr);
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printf ("Viewpoint = (%.4f,%.4f,%.4f,%.4f,%.4f,%.4f)\n",
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xyz[0],xyz[1],xyz[2],hpr[0],hpr[1],hpr[2]);
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break;
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}
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case 'w': case 'W':
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writeframes ^= 1;
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if (writeframes) printf ("Now writing frames to PPM files\n");
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break;
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}
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}
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last_key_pressed = key; // a kludgy place to put this...
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}
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return;
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case KeyRelease: {
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// hmmmm...
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}
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return;
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case ClientMessage:
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if (event.xclient.message_type == wm_protocols_atom &&
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event.xclient.format == 32 &&
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Atom(event.xclient.data.l[0]) == wm_delete_window_atom) {
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run = 0;
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return;
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}
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return;
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case ConfigureNotify:
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width = event.xconfigure.width;
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height = event.xconfigure.height;
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return;
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}
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}
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// return the index of the highest bit
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static int getHighBitIndex (unsigned int x)
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{
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int i = 0;
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while (x) {
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i++;
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x >>= 1;
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}
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return i-1;
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}
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// shift x left by i, where i can be positive or negative
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#define SHIFTL(x,i) (((i) >= 0) ? ((x) << (i)) : ((x) >> (-i)))
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static void captureFrame (int num)
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{
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fprintf (stderr,"capturing frame %04d\n",num);
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char s[100];
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sprintf (s,"frame/frame%04d.ppm",num);
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FILE *f = fopen (s,"wb");
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if (!f) dsError ("can't open \"%s\" for writing",s);
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fprintf (f,"P6\n%d %d\n255\n",width,height);
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XImage *image = XGetImage (display,win,0,0,width,height,~0,ZPixmap);
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int rshift = 7 - getHighBitIndex (image->red_mask);
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int gshift = 7 - getHighBitIndex (image->green_mask);
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int bshift = 7 - getHighBitIndex (image->blue_mask);
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for (int y=0; y<height; y++) {
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for (int x=0; x<width; x++) {
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unsigned long pixel = XGetPixel (image,x,y);
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unsigned char b[3];
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b[0] = SHIFTL(pixel & image->red_mask,rshift);
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b[1] = SHIFTL(pixel & image->green_mask,gshift);
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b[2] = SHIFTL(pixel & image->blue_mask,bshift);
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fwrite (b,3,1,f);
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}
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}
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fclose (f);
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XDestroyImage (image);
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}
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void dsPlatformSimLoop (int window_width, int window_height, dsFunctions *fn,
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int initial_pause)
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{
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pause = initial_pause;
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createMainWindow (window_width, window_height);
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glXMakeCurrent (display,win,glx_context);
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dsStartGraphics (window_width,window_height,fn);
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fprintf (stderr,
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"\n"
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"Simulation test environment v%d.%02d\n"
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" Ctrl-P : pause / unpause (or say `-pause' on command line).\n"
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" Ctrl-O : single step when paused.\n"
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" Ctrl-T : toggle textures (or say `-notex' on command line).\n"
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" Ctrl-S : toggle shadows (or say `-noshadow' on command line).\n"
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" Ctrl-V : print current viewpoint coordinates (x,y,z,h,p,r).\n"
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" Ctrl-W : write frames to ppm files: frame/frameNNN.ppm\n"
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" Ctrl-X : exit.\n"
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"\n"
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"Change the camera position by clicking + dragging in the window.\n"
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" Left button - pan and tilt.\n"
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" Right button - forward and sideways.\n"
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" Left + Right button (or middle button) - sideways and up.\n"
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"\n",DS_VERSION >> 8,DS_VERSION & 0xff);
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if (fn->start) fn->start();
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int frame = 1;
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run = 1;
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while (run) {
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// read in and process all pending events for the main window
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XEvent event;
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while (run && XPending (display)) {
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XNextEvent (display,&event);
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handleEvent (event,fn);
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}
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dsDrawFrame (width,height,fn,pause && !singlestep);
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singlestep = 0;
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glFlush();
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glXSwapBuffers (display,win);
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XSync (display,0);
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// capture frames if necessary
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if (pause==0 && writeframes) {
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captureFrame (frame);
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frame++;
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}
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};
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if (fn->stop) fn->stop();
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dsStopGraphics();
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destroyMainWindow();
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}
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extern "C" void dsStop()
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{
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run = 0;
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}
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