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49be2cffaa9305350d99c8d92f5fe7fef09025cb
bullet3
/
examples
/
TinyRenderer
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erwincoumans
e3274d7fc1
Update model.cpp
...
fix uv wrapping, thanks to Marek
2020-10-27 13:38:01 -07:00
..
geometry.cpp
Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes.
2020-02-14 11:54:25 +01:00
geometry.h
TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer)
2020-08-10 20:19:00 -07:00
LICENSE.txt
add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
2016-04-26 20:47:10 -07:00
main.cpp
* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
2020-09-12 01:03:04 -07:00
model.cpp
Update model.cpp
2020-10-27 13:38:01 -07:00
model.h
allow rendering of (textured) heightfield in TinyRenderer and EGL.
2020-09-20 16:03:56 -07:00
our_gl.cpp
TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer)
2020-08-10 20:19:00 -07:00
our_gl.h
Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes.
2020-02-14 11:54:25 +01:00
premake4.lua
fix build, add premake4.lua
2016-04-26 21:08:02 -07:00
tgaimage.cpp
TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer)
2020-08-10 20:19:00 -07:00
tgaimage.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
TinyRenderer.cpp
* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
2020-09-12 01:03:04 -07:00
TinyRenderer.h
* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
2020-09-12 01:03:04 -07:00