mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-09-09 11:58:53 +00:00
Also comment-out some code for __SPU__ to reduce code size Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints) Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht) Fix for btConvexConvexAlgorithm, potential division by zero Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260
243 lines
7.1 KiB
C++
243 lines
7.1 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
|
|
#include "btPoint2PointConstraint.h"
|
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
|
#include <new>
|
|
|
|
|
|
|
|
btPoint2PointConstraint::btPoint2PointConstraint()
|
|
:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE),
|
|
m_useSolveConstraintObsolete(false)
|
|
{
|
|
}
|
|
|
|
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
|
|
:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
|
|
m_useSolveConstraintObsolete(false)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
|
|
:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
|
|
m_useSolveConstraintObsolete(false)
|
|
{
|
|
|
|
}
|
|
|
|
void btPoint2PointConstraint::buildJacobian()
|
|
{
|
|
|
|
///we need it for both methods
|
|
{
|
|
m_appliedImpulse = btScalar(0.);
|
|
|
|
btVector3 normal(0,0,0);
|
|
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
normal[i] = 1;
|
|
new (&m_jac[i]) btJacobianEntry(
|
|
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
|
|
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
|
|
m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
|
|
m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
|
|
normal,
|
|
m_rbA.getInvInertiaDiagLocal(),
|
|
m_rbA.getInvMass(),
|
|
m_rbB.getInvInertiaDiagLocal(),
|
|
m_rbB.getInvMass());
|
|
normal[i] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
|
|
{
|
|
getInfo1NonVirtual(info);
|
|
}
|
|
|
|
void btPoint2PointConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
|
|
{
|
|
if (m_useSolveConstraintObsolete)
|
|
{
|
|
info->m_numConstraintRows = 0;
|
|
info->nub = 0;
|
|
} else
|
|
{
|
|
info->m_numConstraintRows = 3;
|
|
info->nub = 3;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
|
|
{
|
|
getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
|
|
}
|
|
|
|
void btPoint2PointConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans)
|
|
{
|
|
btAssert(!m_useSolveConstraintObsolete);
|
|
|
|
//retrieve matrices
|
|
|
|
// anchor points in global coordinates with respect to body PORs.
|
|
|
|
// set jacobian
|
|
info->m_J1linearAxis[0] = 1;
|
|
info->m_J1linearAxis[info->rowskip+1] = 1;
|
|
info->m_J1linearAxis[2*info->rowskip+2] = 1;
|
|
|
|
btVector3 a1 = body0_trans.getBasis()*getPivotInA();
|
|
{
|
|
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
|
|
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
|
|
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
|
|
btVector3 a1neg = -a1;
|
|
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
|
}
|
|
|
|
/*info->m_J2linearAxis[0] = -1;
|
|
info->m_J2linearAxis[s+1] = -1;
|
|
info->m_J2linearAxis[2*s+2] = -1;
|
|
*/
|
|
|
|
btVector3 a2 = body1_trans.getBasis()*getPivotInB();
|
|
|
|
{
|
|
btVector3 a2n = -a2;
|
|
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
|
|
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
|
|
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
|
|
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
|
}
|
|
|
|
|
|
|
|
// set right hand side
|
|
btScalar k = info->fps * info->erp;
|
|
int j;
|
|
|
|
for (j=0; j<3; j++)
|
|
{
|
|
info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
|
|
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
|
|
}
|
|
|
|
btScalar impulseClamp = m_setting.m_impulseClamp;//
|
|
for (j=0; j<3; j++)
|
|
{
|
|
if (m_setting.m_impulseClamp > 0)
|
|
{
|
|
info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
|
|
info->m_upperLimit[j*info->rowskip] = impulseClamp;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void btPoint2PointConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
|
|
{
|
|
|
|
if (m_useSolveConstraintObsolete)
|
|
{
|
|
btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
|
|
btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
|
|
|
|
|
|
btVector3 normal(0,0,0);
|
|
|
|
|
|
// btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
|
|
// btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
|
|
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
normal[i] = 1;
|
|
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
|
|
|
|
btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
|
|
btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
|
|
//this jacobian entry could be re-used for all iterations
|
|
|
|
btVector3 vel1,vel2;
|
|
bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
|
|
bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
|
|
btVector3 vel = vel1 - vel2;
|
|
|
|
btScalar rel_vel;
|
|
rel_vel = normal.dot(vel);
|
|
|
|
/*
|
|
//velocity error (first order error)
|
|
btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
|
|
m_rbB.getLinearVelocity(),angvelB);
|
|
*/
|
|
|
|
//positional error (zeroth order error)
|
|
btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
|
|
|
|
btScalar deltaImpulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
|
|
|
|
btScalar impulseClamp = m_setting.m_impulseClamp;
|
|
|
|
const btScalar sum = btScalar(m_appliedImpulse) + deltaImpulse;
|
|
if (sum < -impulseClamp)
|
|
{
|
|
deltaImpulse = -impulseClamp-m_appliedImpulse;
|
|
m_appliedImpulse = -impulseClamp;
|
|
}
|
|
else if (sum > impulseClamp)
|
|
{
|
|
deltaImpulse = impulseClamp-m_appliedImpulse;
|
|
m_appliedImpulse = impulseClamp;
|
|
}
|
|
else
|
|
{
|
|
m_appliedImpulse = sum;
|
|
}
|
|
|
|
|
|
btVector3 impulse_vector = normal * deltaImpulse;
|
|
|
|
btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
|
|
btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
|
|
bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,deltaImpulse);
|
|
bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-deltaImpulse);
|
|
|
|
|
|
normal[i] = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void btPoint2PointConstraint::updateRHS(btScalar timeStep)
|
|
{
|
|
(void)timeStep;
|
|
|
|
}
|
|
|