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bullet3/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp

88 lines
2.7 KiB
C++

//
// btDeformableRigidDynamicsWorld.cpp
// BulletSoftBody
//
// Created by Xuchen Han on 7/1/19.
//
#include <stdio.h>
#include "btDeformableRigidDynamicsWorld.h"
#include "btDeformableBodySolver.h"
void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
// Let the solver grab the soft bodies and if necessary optimize for it
m_deformableBodySolver->optimize(getSoftDynamicsWorld()->getSoftBodyArray());
if (!m_deformableBodySolver->checkInitialized())
{
btAssert("Solver initialization failed\n");
}
// from btDiscreteDynamicsWorld singleStepSimulation
if (0 != m_internalPreTickCallback)
{
(*m_internalPreTickCallback)(this, timeStep);
}
///apply gravity, predict motion
predictUnconstraintMotion(timeStep);
btDispatcherInfo& dispatchInfo = btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getDispatchInfo();
dispatchInfo.m_timeStep = timeStep;
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_debugDraw = btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getDebugDrawer();
// only used in CCD
// createPredictiveContacts(timeStep);
///perform collision detection
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::performDiscreteCollisionDetection();
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::calculateSimulationIslands();
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
if (0 != m_internalTickCallback)
{
(*m_internalTickCallback)(this, timeStep);
}
// btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
// incorporate gravity into velocity and clear force
for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
{
btRigidBody* rb = m_nonStaticRigidBodies[i];
rb->integrateVelocities(timeStep);
}
clearForces();
///solve deformable bodies constraints
solveDeformableBodiesConstraints(timeStep);
// predictUnconstraintMotion(timeStep);
//integrate transforms
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::integrateTransforms(timeStep);
///update vehicle simulation
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::updateActions(timeStep);
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::updateActivationState(timeStep);
///update soft bodies
m_deformableBodySolver->updateSoftBodies();
// End solver-wise simulation step
// ///////////////////////////////
}
void btDeformableRigidDynamicsWorld::solveDeformableBodiesConstraints(btScalar timeStep)
{
m_deformableBodySolver->solveConstraints(timeStep);
}