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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-09-15 06:44:28 +00:00
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8a4649d78fd82a2e908ef3bba85ade3d166ab2b8
bullet3/src
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ejcoumans 685138d033 include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
..
BulletCollision
include paths should not be relative starting with "../
2007-07-14 05:08:57 +00:00
BulletDynamics
include paths should not be relative starting with "../
2007-07-14 05:08:57 +00:00
LinearMath
Applied FSelUsage.patch, thanks a lot Marten Svanfeldt, Starbreeze Studios
2007-07-12 05:28:10 +00:00
btBulletCollisionCommon.h
Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown.
2007-01-30 00:09:08 +00:00
btBulletDynamicsCommon.h
added ConstraintSolver/btConeTwistConstraint.cpp to allow for ragdolls
2007-07-05 23:17:13 +00:00
CMakeLists.txt
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
2006-09-25 08:58:57 +00:00
Jamfile
fixed jam 'install' to properly copy right headerfiles in the destination directory
2006-12-26 17:16:40 +00:00
Makefile.am
updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile.
2006-12-15 18:24:31 +00:00
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