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Thanks tbp for more details on reproducing case. - Fixed issue with full 32bit integers in btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 65536 for quantization, it should use full integer space (0xffffffff) - Added 'getForwardVector' and getCurrentSpeedKmHour utility functions to btRaycastVehicle - Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3). Thanks Volker for reporting! - Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
4 lines
91 B
Plaintext
4 lines
91 B
Plaintext
Bullet Collision Detection and Physics Library version 2.51
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http://bullet.sourceforge.net
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