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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-10-18 14:56:00 +00:00
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8ccd67727f6ad1744992f6d4bb482f1f10c9e9ff
bullet3/src/BulletCollision
History
WenlongLu 1a4783a581 Support kinematic multibody base
2020-10-29 23:34:34 -07:00
..
BroadphaseCollision
Remove unused thread-unsafe debug variable 'maxIteration' that is no longer used in btQuantizedBvh.cpp
2020-05-06 11:03:39 -07:00
CollisionDispatch
Support kinematic multibody base
2020-10-29 23:34:34 -07:00
CollisionShapes
allow rendering of (textured) heightfield in TinyRenderer and EGL.
2020-09-20 16:03:56 -07:00
Gimpact
extend BVH and GImpact algorithms to accept meshes with UCHAR indices
2020-04-28 00:00:07 -07:00
NarrowPhaseCollision
format file
2020-08-12 10:46:26 -07:00
CMakeLists.txt
add btMiniSDF and btSdfCollisionShape to CMakeLists.txt
2018-04-08 21:25:38 -07:00
premake4.lua
Convert DOS (CRLF) source files to Unix (LF) line endings
2019-05-22 10:01:32 +02:00
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