Files
bullet3/src/LinearMath/btQuickprof.h
ejcoumans 17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00

356 lines
8.9 KiB
C++

/***************************************************************************************************
**
** Real-Time Hierarchical Profiling for Game Programming Gems 3
**
** by Greg Hjelstrom & Byon Garrabrant
**
***************************************************************************************************/
// Credits: The Clock class was inspired by the Timer classes in
// Ogre (www.ogre3d.org).
#ifndef QUICK_PROF_H
#define QUICK_PROF_H
#include "btScalar.h"
//To disable built-in profiling, please comment out next line
//#define BT_NO_PROFILE 1
//if you don't need btClock, you can comment next line
#define USE_BT_CLOCK 1
#ifdef USE_BT_CLOCK
#ifdef __CELLOS_LV2__
#include <sys/sys_time.h>
#include <stdio.h>
typedef uint64_t __int64;
#endif
#if defined (SUNOS) || defined (__SUNOS__)
#include <stdio.h>
#endif
#if defined(WIN32) || defined(_WIN32)
#define USE_WINDOWS_TIMERS
#define WIN32_LEAN_AND_MEAN
#define NOWINRES
#define NOMCX
#define NOIME
#ifdef _XBOX
#include <Xtl.h>
#else
#include <windows.h>
#endif
#include <time.h>
#else
#include <sys/time.h>
#endif
#define mymin(a,b) (a > b ? a : b)
/// basic clock
class btClock
{
public:
btClock()
{
#ifdef USE_WINDOWS_TIMERS
QueryPerformanceFrequency(&mClockFrequency);
#endif
reset();
}
~btClock()
{
}
/// Resets the initial reference time.
void reset()
{
#ifdef USE_WINDOWS_TIMERS
QueryPerformanceCounter(&mStartTime);
mStartTick = GetTickCount();
mPrevElapsedTime = 0;
#else
#ifdef __CELLOS_LV2__
typedef uint64_t __int64;
typedef __int64 ClockSize;
ClockSize newTime;
__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
mStartTime = newTime;
#else
gettimeofday(&mStartTime, 0);
#endif
#endif
}
/// Returns the time in ms since the last call to reset or since
/// the btClock was created.
unsigned long int getTimeMilliseconds()
{
#ifdef USE_WINDOWS_TIMERS
LARGE_INTEGER currentTime;
QueryPerformanceCounter(&currentTime);
LONGLONG elapsedTime = currentTime.QuadPart -
mStartTime.QuadPart;
// Compute the number of millisecond ticks elapsed.
unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
mClockFrequency.QuadPart);
// Check for unexpected leaps in the Win32 performance counter.
// (This is caused by unexpected data across the PCI to ISA
// bridge, aka south bridge. See Microsoft KB274323.)
unsigned long elapsedTicks = GetTickCount() - mStartTick;
signed long msecOff = (signed long)(msecTicks - elapsedTicks);
if (msecOff < -100 || msecOff > 100)
{
// Adjust the starting time forwards.
LONGLONG msecAdjustment = mymin(msecOff *
mClockFrequency.QuadPart / 1000, elapsedTime -
mPrevElapsedTime);
mStartTime.QuadPart += msecAdjustment;
elapsedTime -= msecAdjustment;
// Recompute the number of millisecond ticks elapsed.
msecTicks = (unsigned long)(1000 * elapsedTime /
mClockFrequency.QuadPart);
}
// Store the current elapsed time for adjustments next time.
mPrevElapsedTime = elapsedTime;
return msecTicks;
#else
#ifdef __CELLOS_LV2__
__int64 freq=sys_time_get_timebase_frequency();
double dFreq=((double) freq) / 1000.0;
typedef uint64_t __int64;
typedef __int64 ClockSize;
ClockSize newTime;
__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
return (newTime-mStartTime) / dFreq;
#else
struct timeval currentTime;
gettimeofday(&currentTime, 0);
return (currentTime.tv_sec - mStartTime.tv_sec) * 1000 +
(currentTime.tv_usec - mStartTime.tv_usec) / 1000;
#endif //__CELLOS_LV2__
#endif
}
/// Returns the time in us since the last call to reset or since
/// the Clock was created.
unsigned long int getTimeMicroseconds()
{
#ifdef USE_WINDOWS_TIMERS
LARGE_INTEGER currentTime;
QueryPerformanceCounter(&currentTime);
LONGLONG elapsedTime = currentTime.QuadPart -
mStartTime.QuadPart;
// Compute the number of millisecond ticks elapsed.
unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
mClockFrequency.QuadPart);
// Check for unexpected leaps in the Win32 performance counter.
// (This is caused by unexpected data across the PCI to ISA
// bridge, aka south bridge. See Microsoft KB274323.)
unsigned long elapsedTicks = GetTickCount() - mStartTick;
signed long msecOff = (signed long)(msecTicks - elapsedTicks);
if (msecOff < -100 || msecOff > 100)
{
// Adjust the starting time forwards.
LONGLONG msecAdjustment = mymin(msecOff *
mClockFrequency.QuadPart / 1000, elapsedTime -
mPrevElapsedTime);
mStartTime.QuadPart += msecAdjustment;
elapsedTime -= msecAdjustment;
}
// Store the current elapsed time for adjustments next time.
mPrevElapsedTime = elapsedTime;
// Convert to microseconds.
unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime /
mClockFrequency.QuadPart);
return usecTicks;
#else
#ifdef __CELLOS_LV2__
__int64 freq=sys_time_get_timebase_frequency();
double dFreq=((double) freq)/ 1000000.0;
typedef uint64_t __int64;
typedef __int64 ClockSize;
ClockSize newTime;
__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
return (newTime-mStartTime) / dFreq;
#else
struct timeval currentTime;
gettimeofday(&currentTime, 0);
return (currentTime.tv_sec - mStartTime.tv_sec) * 1000000 +
(currentTime.tv_usec - mStartTime.tv_usec);
#endif//__CELLOS_LV2__
#endif
}
private:
#ifdef USE_WINDOWS_TIMERS
LARGE_INTEGER mClockFrequency;
DWORD mStartTick;
LONGLONG mPrevElapsedTime;
LARGE_INTEGER mStartTime;
#else
#ifdef __CELLOS_LV2__
uint64_t mStartTime;
#else
struct timeval mStartTime;
#endif
#endif //__CELLOS_LV2__
};
#endif //USE_BT_CLOCK
/*
** A node in the Profile Hierarchy Tree
*/
class CProfileNode {
public:
CProfileNode( const char * name, CProfileNode * parent );
~CProfileNode( void );
CProfileNode * Get_Sub_Node( const char * name );
CProfileNode * Get_Parent( void ) { return Parent; }
CProfileNode * Get_Sibling( void ) { return Sibling; }
CProfileNode * Get_Child( void ) { return Child; }
void Reset( void );
void Call( void );
bool Return( void );
const char * Get_Name( void ) { return Name; }
int Get_Total_Calls( void ) { return TotalCalls; }
float Get_Total_Time( void ) { return TotalTime; }
protected:
const char * Name;
int TotalCalls;
float TotalTime;
unsigned long int StartTime;
int RecursionCounter;
CProfileNode * Parent;
CProfileNode * Child;
CProfileNode * Sibling;
};
/*
** An iterator to navigate through the tree
*/
class CProfileIterator
{
public:
// Access all the children of the current parent
void First(void);
void Next(void);
bool Is_Done(void);
bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
void Enter_Child( int index ); // Make the given child the new parent
void Enter_Largest_Child( void ); // Make the largest child the new parent
void Enter_Parent( void ); // Make the current parent's parent the new parent
// Access the current child
const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
// Access the current parent
const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
protected:
CProfileNode * CurrentParent;
CProfileNode * CurrentChild;
CProfileIterator( CProfileNode * start );
friend class CProfileManager;
};
/*
** The Manager for the Profile system
*/
class CProfileManager {
public:
static void Start_Profile( const char * name );
static void Stop_Profile( void );
static void Reset( void );
static void Increment_Frame_Counter( void );
static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
static float Get_Time_Since_Reset( void );
static CProfileIterator * Get_Iterator( void ) { return new CProfileIterator( &Root ); }
static void Release_Iterator( CProfileIterator * iterator ) { delete iterator; }
private:
static CProfileNode Root;
static CProfileNode * CurrentNode;
static int FrameCounter;
static unsigned long int ResetTime;
};
/*
** ProfileSampleClass is a simple way to profile a function's scope
** Use the BT_PROFILE macro at the start of scope to time
*/
class CProfileSample {
public:
CProfileSample( const char * name )
{
CProfileManager::Start_Profile( name );
}
~CProfileSample( void )
{
CProfileManager::Stop_Profile();
}
};
#if !defined(BT_NO_PROFILE)
#define BT_PROFILE( name ) CProfileSample __profile( name )
#else
#define BT_PROFILE( name )
#endif
#endif //QUICK_PROF_H