mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-07-24 06:59:19 +00:00
texUid = p.loadTexture("tex256.png")
p.changeVisualShape(cube ,-1, textureUniqueId = texUid)
See also https://github.com/bulletphysics/bullet3/issues/2012