Logo
Explore Help
Sign In
Scarfski/bullet3
Watch 1
Star 0
Fork 0
mirror of https://github.com/bulletphysics/bullet3.git synced 2026-10-25 18:15:38 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
bf591b44ec053c2b44d3a99b30f33b9aca9ffd69
bullet3/src/BulletCollision
T
History
ejcoumans bf591b44ec Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
..
BroadphaseCollision
Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
2006-12-04 15:42:03 +00:00
CollisionDispatch
Replaced most STL std::vector with btAlignedObjectArray.
2006-12-06 04:22:36 +00:00
CollisionShapes
Replaced most STL std::vector with btAlignedObjectArray.
2006-12-06 04:22:36 +00:00
NarrowPhaseCollision
ASSERT -> btAssert
2006-11-29 01:52:09 +00:00
CMakeLists.txt
type in CMakeLists.txt
2006-11-18 03:35:26 +00:00
Doxyfile
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
2006-09-25 08:58:57 +00:00
Jamfile
updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries
2006-10-05 14:05:09 +00:00
Powered by Gitea Gitea Enterprise Version: 27.3.8 Page: 185ms Template: 25ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API