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49 lines
1.5 KiB
Objective-C
49 lines
1.5 KiB
Objective-C
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import "BTFullScreenWindow.h"
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@implementation BTFullScreenWindow
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- (id) initForScreen: (NSScreen *) screen
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{
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NSRect frame = [screen frame];
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frame.size.height -= [NSMenuView menuBarHeight];
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self = [self initWithContentRect: frame
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styleMask: NSBorderlessWindowMask
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backing: NSBackingStoreBuffered
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defer: YES
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screen: screen ];
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if ( self )
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{
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/*
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For some reason, without this
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we lose mouse moved events in fullscreen
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*/
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[self setAcceptsMouseMovedEvents: YES];
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}
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return self;
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}
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- (BOOL)canBecomeKeyWindow
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{
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return YES;
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}
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@end
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