mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-08-15 07:39:50 +00:00
Also comment-out some code for __SPU__ to reduce code size Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints) Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht) Fix for btConvexConvexAlgorithm, potential division by zero Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260
263 lines
6.9 KiB
C++
263 lines
6.9 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "Win32ThreadSupport.h"
|
|
|
|
#ifdef USE_WIN32_THREADING
|
|
|
|
#include <windows.h>
|
|
|
|
#include "SpuCollisionTaskProcess.h"
|
|
|
|
#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
|
|
|
|
|
|
|
|
///The number of threads should be equal to the number of available cores
|
|
///@todo: each worker should be linked to a single core, using SetThreadIdealProcessor.
|
|
|
|
///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
|
|
///Setup and initialize SPU/CELL/Libspe2
|
|
Win32ThreadSupport::Win32ThreadSupport(const Win32ThreadConstructionInfo & threadConstructionInfo)
|
|
{
|
|
m_maxNumTasks = threadConstructionInfo.m_numThreads;
|
|
startThreads(threadConstructionInfo);
|
|
}
|
|
|
|
///cleanup/shutdown Libspe2
|
|
Win32ThreadSupport::~Win32ThreadSupport()
|
|
{
|
|
stopSPU();
|
|
}
|
|
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
DWORD WINAPI Thread_no_1( LPVOID lpParam )
|
|
{
|
|
|
|
Win32ThreadSupport::btSpuStatus* status = (Win32ThreadSupport::btSpuStatus*)lpParam;
|
|
|
|
|
|
while (1)
|
|
{
|
|
WaitForSingleObject(status->m_eventStartHandle,INFINITE);
|
|
|
|
void* userPtr = status->m_userPtr;
|
|
|
|
if (userPtr)
|
|
{
|
|
btAssert(status->m_status);
|
|
status->m_userThreadFunc(userPtr,status->m_lsMemory);
|
|
status->m_status = 2;
|
|
SetEvent(status->m_eventCompletetHandle);
|
|
} else
|
|
{
|
|
//exit Thread
|
|
status->m_status = 3;
|
|
SetEvent(status->m_eventCompletetHandle);
|
|
printf("Thread with taskId %i with handle %p exiting\n",status->m_taskId, status->m_threadHandle);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
printf("Thread TERMINATED\n");
|
|
return 0;
|
|
|
|
}
|
|
|
|
///send messages to SPUs
|
|
void Win32ThreadSupport::sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t taskId)
|
|
{
|
|
/// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (ppu_address_t) &taskDesc);
|
|
|
|
///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished
|
|
|
|
|
|
|
|
switch (uiCommand)
|
|
{
|
|
case CMD_GATHER_AND_PROCESS_PAIRLIST:
|
|
{
|
|
|
|
|
|
//#define SINGLE_THREADED 1
|
|
#ifdef SINGLE_THREADED
|
|
|
|
btSpuStatus& spuStatus = m_activeSpuStatus[0];
|
|
spuStatus.m_userPtr=(void*)uiArgument0;
|
|
spuStatus.m_userThreadFunc(spuStatus.m_userPtr,spuStatus.m_lsMemory);
|
|
HANDLE handle =0;
|
|
#else
|
|
|
|
|
|
btSpuStatus& spuStatus = m_activeSpuStatus[taskId];
|
|
btAssert(taskId>=0);
|
|
btAssert(taskId<m_activeSpuStatus.size());
|
|
|
|
spuStatus.m_commandId = uiCommand;
|
|
spuStatus.m_status = 1;
|
|
spuStatus.m_userPtr = (void*)uiArgument0;
|
|
|
|
///fire event to start new task
|
|
SetEvent(spuStatus.m_eventStartHandle);
|
|
|
|
#endif //CollisionTask_LocalStoreMemory
|
|
|
|
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
///not implemented
|
|
btAssert(0);
|
|
}
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
|
|
///check for messages from SPUs
|
|
void Win32ThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1)
|
|
{
|
|
///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response
|
|
|
|
///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback'
|
|
|
|
|
|
btAssert(m_activeSpuStatus.size());
|
|
|
|
int last = -1;
|
|
#ifndef SINGLE_THREADED
|
|
DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE);
|
|
btAssert(res != WAIT_FAILED);
|
|
last = res - WAIT_OBJECT_0;
|
|
|
|
btSpuStatus& spuStatus = m_activeSpuStatus[last];
|
|
btAssert(spuStatus.m_threadHandle);
|
|
btAssert(spuStatus.m_eventCompletetHandle);
|
|
|
|
//WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
|
|
btAssert(spuStatus.m_status > 1);
|
|
spuStatus.m_status = 0;
|
|
|
|
///need to find an active spu
|
|
btAssert(last>=0);
|
|
|
|
#else
|
|
last=0;
|
|
btSpuStatus& spuStatus = m_activeSpuStatus[last];
|
|
#endif //SINGLE_THREADED
|
|
|
|
|
|
|
|
*puiArgument0 = spuStatus.m_taskId;
|
|
*puiArgument1 = spuStatus.m_status;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threadConstructionInfo)
|
|
{
|
|
|
|
m_activeSpuStatus.resize(threadConstructionInfo.m_numThreads);
|
|
m_completeHandles.resize(threadConstructionInfo.m_numThreads);
|
|
|
|
m_maxNumTasks = threadConstructionInfo.m_numThreads;
|
|
|
|
for (int i=0;i<threadConstructionInfo.m_numThreads;i++)
|
|
{
|
|
printf("starting thread %d\n",i);
|
|
|
|
btSpuStatus& spuStatus = m_activeSpuStatus[i];
|
|
|
|
LPSECURITY_ATTRIBUTES lpThreadAttributes=NULL;
|
|
SIZE_T dwStackSize=threadConstructionInfo.m_threadStackSize;
|
|
LPTHREAD_START_ROUTINE lpStartAddress=&Thread_no_1;
|
|
LPVOID lpParameter=&spuStatus;
|
|
DWORD dwCreationFlags=0;
|
|
LPDWORD lpThreadId=0;
|
|
|
|
spuStatus.m_userPtr=0;
|
|
|
|
sprintf(spuStatus.m_eventStartHandleName,"eventStart%s%d",threadConstructionInfo.m_uniqueName,i);
|
|
spuStatus.m_eventStartHandle = CreateEvent(0,false,false,spuStatus.m_eventStartHandleName);
|
|
|
|
sprintf(spuStatus.m_eventCompletetHandleName,"eventComplete%s%d",threadConstructionInfo.m_uniqueName,i);
|
|
spuStatus.m_eventCompletetHandle = CreateEvent(0,false,false,spuStatus.m_eventCompletetHandleName);
|
|
|
|
m_completeHandles[i] = spuStatus.m_eventCompletetHandle;
|
|
|
|
HANDLE handle = CreateThread(lpThreadAttributes,dwStackSize,lpStartAddress,lpParameter, dwCreationFlags,lpThreadId);
|
|
SetThreadPriority(handle,THREAD_PRIORITY_HIGHEST);
|
|
//SetThreadPriority(handle,THREAD_PRIORITY_TIME_CRITICAL);
|
|
|
|
SetThreadAffinityMask(handle, 1<<i);
|
|
|
|
spuStatus.m_taskId = i;
|
|
spuStatus.m_commandId = 0;
|
|
spuStatus.m_status = 0;
|
|
spuStatus.m_threadHandle = handle;
|
|
spuStatus.m_lsMemory = threadConstructionInfo.m_lsMemoryFunc();
|
|
spuStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
|
|
|
|
printf("started thread %d with threadHandle %p\n",i,handle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Win32ThreadSupport::startSPU()
|
|
{
|
|
}
|
|
|
|
|
|
///tell the task scheduler we are done with the SPU tasks
|
|
void Win32ThreadSupport::stopSPU()
|
|
{
|
|
int i;
|
|
for (i=0;i<m_activeSpuStatus.size();i++)
|
|
{
|
|
btSpuStatus& spuStatus = m_activeSpuStatus[i];
|
|
if (spuStatus.m_status>0)
|
|
{
|
|
WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
|
|
}
|
|
|
|
|
|
spuStatus.m_userPtr = 0;
|
|
SetEvent(spuStatus.m_eventStartHandle);
|
|
WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
|
|
|
|
CloseHandle(spuStatus.m_eventCompletetHandle);
|
|
CloseHandle(spuStatus.m_eventStartHandle);
|
|
CloseHandle(spuStatus.m_threadHandle);
|
|
}
|
|
|
|
m_activeSpuStatus.clear();
|
|
m_completeHandles.clear();
|
|
|
|
}
|
|
|
|
#endif //USE_WIN32_THREADING
|