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bullet3
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d91a58e050389c1a498d90fd6a8a3af6d2b6f05b
bullet3
/
examples
/
OpenGLWindow
/
Shaders
History
yunfeibai
5494aa72fa
Set the perspective projection for projective texture mapping. Change the demo to two bears with the same view projection matrix for the camera and the projector.
2018-02-20 18:32:09 -08:00
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createShadowMapInstancingPS.glsl
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createShadowMapInstancingPS.h
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createShadowMapInstancingVS.glsl
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createShadowMapInstancingVS.h
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instancingPS.glsl
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instancingPS.h
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instancingVS.glsl
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instancingVS.h
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linesPS.glsl
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linesPS.h
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linesVS.glsl
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linesVS.h
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pointSpritePS.glsl
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pointSpritePS.h
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pointSpriteVS.glsl
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pointSpriteVS.h
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projectiveTextureInstancingPS.glsl
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projectiveTextureInstancingPS.h
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projectiveTextureInstancingVS.glsl
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projectiveTextureInstancingVS.h
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useShadowMapInstancingPS.glsl
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useShadowMapInstancingPS.h
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useShadowMapInstancingVS.glsl
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useShadowMapInstancingVS.h
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