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d91a58e050389c1a498d90fd6a8a3af6d2b6f05b
bullet3/examples/OpenGLWindow/Shaders
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yunfeibai 5494aa72fa Set the perspective projection for projective texture mapping. Change the demo to two bears with the same view projection matrix for the camera and the projector.
2018-02-20 18:32:09 -08:00
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createShadowMapInstancingPS.glsl
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createShadowMapInstancingPS.h
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createShadowMapInstancingVS.glsl
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createShadowMapInstancingVS.h
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instancingPS.glsl
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instancingPS.h
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instancingVS.glsl
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instancingVS.h
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linesPS.glsl
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linesPS.h
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linesVS.glsl
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linesVS.h
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pointSpritePS.glsl
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pointSpritePS.h
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pointSpriteVS.glsl
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pointSpriteVS.h
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projectiveTextureInstancingPS.glsl
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projectiveTextureInstancingPS.h
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projectiveTextureInstancingVS.glsl
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projectiveTextureInstancingVS.h
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useShadowMapInstancingPS.glsl
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useShadowMapInstancingPS.h
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useShadowMapInstancingVS.glsl
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useShadowMapInstancingVS.h
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